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==Resource System==
 
==Resource System==
[[Image:Mana-resource.gif|right|thumb|Mana orb in the Witch Doctor UI]]
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[[Image:Mana-resource.gif|right|Mana orb in the Witch Doctor UI]]
 
'''Mana''': The Witch Doctor is the only class in [[Diablo III]] that currently uses Mana. Mana in Diablo III will act very similar to [[Mana]] in [[Diablo II]].
 
'''Mana''': The Witch Doctor is the only class in [[Diablo III]] that currently uses Mana. Mana in Diablo III will act very similar to [[Mana]] in [[Diablo II]].
 
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Revision as of 01:15, 30 August 2011

Witch Doctor Male Witch Doctor Female
Classes: Barbarian •  Crusader •  Demon Hunter •  Monk •  Necromancer •  Witch Doctor •  Wizard

"He dispatched his opponent with terrifying precision, assaulting his victim's mind and body with elixirs and powders that evoked fires, explosions, and poisonous spirits. As if these assaults were not enough, the witch doctor also had at his command the ability to summon undead creatures from the netherworld to rend the flesh from his enemy's body."- Abd al-Hazir

The Witch Doctor is a ritualistic voodoo fighter. Hailing from the deep jungles of Sanctuary, the Witch Doctor practices his dark arts. Meditating to access the "Unformed Land" he calls upon the spirits of the past to strike fear and horror in his adversaries. He is even able to reanimate the dead in both human and inhuman bodies to command. Time in the jungle has also allowed this tribalistic warrior to use powders and elixirs in the form of fire and poison to unleash upon the demons. While never doing much of the actual fighting themselves, the Witch Doctor is a formidable foe against the demons that have invaded his home with the spiritual aid of others.

Active Skills

Active Skills
AttackIcon Poison Dart Requires Level 1 Fires a deadly poison dart that deals direct Poison damage and additional Poison damage over X seconds.
AttackIcon Summon Zombie Dog Requires Level 1 The Witch Doctor summons a Zombie Dog to aid him. Can have up to X Zombie Dogs active at a time.
AttackIcon Plague of Toads Requires Level 2 Release a handful of toads that deal Poison damage to anything that steps on them.
AttackIcon Grasp of the Dead Requires Level 3 Hands reach out, slowing enemies and dealing damage per second for X seconds.
AttackIcon Haunt Requires Level 4 Haunt an enemy with a spirit, dealing Arcane damage over X seconds. If the target dies while being haunted, the spirit will automatically haunt another nearby target.
AttackIcon Zombie Charger Requires Level 5 A reckless, suicidal zombie charges forth, dealing Poison damage to all enemies in its way.
AttackIcon Hex Requires Level 6 Summon a Fetish Shaman that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and will take increased damage.
AttackIcon Corpse Spiders Requires Level 7 Summons spiders to attack nearby enemies.
AttackIcon Horrify Requires Level 8 Don a spectral mask that horrifies all nearby enemies, causing them to run in fear for X seconds.
AttackIcon Firebats Requires Level 9 A swarm of fiery bats burn enemies in front of you, dealing Fire damage per second.
AttackIcon Firebomb Requires Level 11 Lob an explosive skull that deals Fire damage to all enemies caught in the explosion.
AttackIcon Spirit Walk Requires Level 12 Enter the Spirit Realm, allowing unhindered movement for X seconds.
AttackIcon Soul Harvest Requires Level 14 Feed on the life force of nearby enemies. Increases spell damage for X seconds for every nearby enemy.
AttackIcon Sacrifice Requires Level 16 Causes a Zombie Dog to explode, dealing damage to all nearby enemies.
AttackIcon Gargantuan Requires Level 18 Summon a large Zombie follower to fight for you.
AttackIcon Locust Swarm Requires Level 19 A plague of locusts assaults the Witch Doctor's enemies, dealing damage per second and jumping to additional nearby targets.
AttackIcon Spirit Barrage Requires Level 21 A multitude of spirit bolts bombard enemies in the targeted area, dealing Arcane damage.
AttackIcon Acid Cloud Requires Level 22 Acid rains down, dealing initial Poison damage, followed by additional Poison damage per second to enemies who remain in the area.
AttackIcon Mass Confusion Requires Level 24 Incite paranoia in enemies, causing some to fight for the Witch Doctor for X seconds.
AttackIcon Big Bad Voodoo Requires Level 25 ???
AttackIcon Wall of Zombies Requires Level 27 Zombies erupt from the earth and attack nearby enemies.
AttackIcon Fetish Army Requires Level 29 Summon an army of Fetishes to fight by your side for X seconds.

Resource System

Mana orb in the Witch Doctor UI

Mana: The Witch Doctor is the only class in Diablo III that currently uses Mana. Mana in Diablo III will act very similar to Mana in Diablo II.

Passive Skills

Because characters in the BlizzCon 2010 demo were already high enough level, exact level requirements for the lowest level traits are unknown at this stage.

Passive Skills
AttackIcon Mana Regeneration Requires Level 10 Regenerate 2% of maximum Mana per second.
AttackIcon Mind and Body Requires Level 10 Regenerate 20% HP per minute.
AttackIcon Spiritual Attunement Requires Level 10 Increase maximum Mana by 20%.
AttackIcon Care of the Master Requires Level 10 Increase the HP of pets by 60%.
AttackIcon Quickening Requires Level 10 Increase casting speed by 10%.
AttackIcon Spirit Vessel Requires Level 10 Health Globes provide 10% of maximum Mana when picked up.
AttackIcon Aggression Requires Level 12 Increases attack by 20%.
AttackIcon Superior Skill Requires Level 12 Increases precision by 20%.
AttackIcon Expert Defense Requires Level 12 Increases defense by 20%.
AttackIcon Toughness Requires Level 12 Increases vitality by 20%.
AttackIcon Death Pact Requires Level 18 When the Witch Doctor has under 35% HP, damage taken is reduced by 20%.
AttackIcon Leader of the Pack Requires Level 18 Increases damage dealt by Zombie Dogs by 6%.
AttackIcon Ritual of Blood Requires Level 18 30% of Mana costs for skills is taken from HP instead.
AttackIcon Ferocity Requires Level 24 Increases pet damage dealt by 40%.
AttackIcon Plagued Requires Level 24 Increases Animal and Plague skill damage by 20%.
AttackIcon Rituals Requires Level 24 Increases damage by 15% of HP.
AttackIcon Zombie Master Requires Level 24 Increases Zombie skill damage by 20%.

Lore

The Witch Doctor belongs to the Tribe of the Five Hills within the Teganze jungles. Many inhabitants of Sanctuary deny their existence, be it form the the tribes reclusiveness or the mere fact that people do not want to believe in these ritualistic inhabitants that will raise the dead from their graves. Through ritualistic and sacrificial ceremonies, the Witch Doctor enters the Mbwiru Eikura where they access their Gods in this unformed land. Believing that this alternate reality is the true nature of Sanctuary, the Witch Doctor draws their strength from this place.

"I came upon this rare display as I ventured deep into the interior of the dense Torajan jungles that cover the southern tip of the great eastern continent, in the vast area known as the Teganze, with the goal of seeking out the tribes that reside there. This area is extremely secluded, and heretofore unseen by foreign eyes. I was fortunate to befriend the witch doctor I saw in battle, and, through him, his tribe: the Tribe of the Five Hills.

Witch Doctor 3

The culture of the umbaru of the lower Teganze is fascinating and perplexing to those hailing from more civilized walks of life. For instance, the Tribe of the Five Hills frequently engages in tribal warfare with both the Clan of the Seven Stones and the Tribe of the Clouded Valley, but these are matters of ritual and not of conquest. I had heard tales that these wars are waged in order that the victors may replenish their supply of raw materials for the human sacrifices that their civilization revolves around, and when I timidly asked my hosts more about this topic, I must admit their laughter made me fear for my safety. However, through stumbled attempts at communication of such complex topics as what constitutes heroism and honor in their society, I gathered that only those taken in battle are considered worthy of the ritual sacrifice, much to my relief.

Upon further discussions with my hosts, I discovered that these tribes define themselves by their belief in the Mbwiru Eikura, which roughly translates to "The Unformed Land" (this is an imprecise translation, as this concept is completely foreign to our culture and language). This belief holds that the true, sacred reality is veiled behind the physical one we normally experience. Their vitally important public ceremonies are centered upon sacrifices to the life force that flows from their gods, who inhabit the Unformed Land, into this lesser physical realm.

The witch doctors are finely attuned to this Unformed Land and are able to train their minds to perceive this reality through a combination of rituals and the use of selected roots and herbs found in the jungles. They call the state in which they interact with this other world the Ghost Trance.

Alongside the primacy of the belief in the life force and the Unformed Land, the second most sacred belief of the tribes is their philosophy of self-sacrifice and non-individuality, of suppressing one's self-interest for the good of the tribe. This idea, so foreign to our culture, struck me as something I wished to delve into much more deeply.

Unfortunately, there was intense social upheaval among the tribes due to an incident involving their most current war (inasmuch as I could discern in the ensuing bedlam), and the charged atmosphere warranted my quick departure before I could ask anything further of my hosts." - Abd al-Hazir

Development

The Witch Doctor was one of the two first classes to be unveiled with the announcement of Diablo III at the 2008 WWI. Along with the iconic Barbarian, the Witch Doctor was shown to showcase the diversity of the classes. Despite the Wizard being further in development, the Witch Doctor was shown to have a skills ranging from summoning the undead to casting pure horror in his victims. Soon after, many commented on the many similarities of this class's mechanics to the Necromancer of Diablo II. Blizzard responded by stating that the classes will definitely play differently and possibly leave room for the return of the Necromancer if they wanted to.

Although the Witch Doctor was one of the first classes shown, many of his skills were still going through a lot of change. Not only the looks of the skills but major mechanics were still being worked out. One original concepts for the class was that the Zombie Dog (then named mongrel) skill could have the summons be imbued with a poison or fire skill. However, through testing, they found this mechanic to not have much control and players rarely got the effect they wanted. They changed the system with the involvement of skill runes.

Media

Concept Art

Screenshots

Act 1 Exterior

Act 1 Interior

Act 2 Exterior