Skill progression is simply unlocking greater active and passive skills as a character levels. All characters receive at least one skill unlock per level with the first rune skill at level 9. Passive skills (italicized in the table) are first unlocked at level 10. The final active skill is unlocked at level 30 and the final passive skill at level 55 for Witch Doctors.
Level | Skills | Description |
---|---|---|
1 | Poison Dart | Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds. |
2 | Grasp of the Dead | Ghoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 20% weapon damage as Physical for 8 seconds. |
3 | Corpse Spiders | Throw a jar with 4 spiders that attack nearby enemies for 16% weapon damage as Physical before dying. |
4 | Summon Zombie Dogs | Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit. |
5 | Firebats | Call forth a swarm of fiery bats to burn enemies in front of you for 150% weapon damage as Fire. |
6 | Poison Dart: Splinters | Shoot 3 Poison Darts that deal 60% weapon damage as Poison each. |
7 | Grasp of the Dead: Unbreakable Grasp | Increases the Slow amount to 80%. |
8 | Horrify | Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in Fear for 4 seconds. |
9 | Corpse Spiders: Leaping Spiders | Summon jumping spiders that leap up to 25 yards to reach their target and attack for 19% weapon damage as Physical. |
Soul Harvest | Feed on the life force of up to 5 enemies within 16 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds. | |
10 | Circle of Life | Whenever an enemy dies within 12 yards, there is a 5% chance that a Zombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. |
Jungle Fortitude | Reduces all damage taken by you and your pets by 20%. | |
11 | Firebats: Dire Bats | Summon fewer but larger bats that travel up to 40 yards and hit for 220% weapon damage as Fire. |
Plague of Toads | Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with. | |
12 | Summon Zombie Dogs: Rabid Dogs | Your Zombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds. |
Haunt | Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 12 seconds. If the target dies, the spirit will haunt another nearby enemy. | |
13 | Poison Dart: Numbing Dart | Toxins in the Poison Dart reduce the target's movement speed by 60% for 2 seconds. |
Sacrifice | Banish your Zombie Dogs and cause them to explode, each dealing 275% of your weapon damage as Physical to all enemies within 12 yards. | |
Spiritual Attunement | Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. Mana is the fuel you use to cast offensive and defensive skills. | |
14 | Horrify: Phobia | Increases the duration horrified enemies run in Fear to 6 seconds. |
Zombie Charger | Call forth a reckless, suicidal zombie that deals 205% weapon damage as Poison to all enemies in its path before decomposing. | |
15 | Grasp of the Dead: Groping Eels | Increases the damage done to 26% weapon damage as Physical. |
Soul Harvest: Swallow Your Soul | Gain 39 Mana for every enemy harvested. | |
16 | Spirit Walk | Your link to the spirit realm will end if your physical body sustains 50% of your maximum Life in damage. |
Gruesome Feast | Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times. | |
17 | Plague of Toads: Explosive Toads | Mutate to fire bullfrogs that explode for 169% weapon damage as Fire. |
Spirit Barrage | Bombard a target with a spirit blast that deals 190% weapon damage as Physical. | |
18 | Corpse Spiders: Spider Queen | You may only have one spider queen summoned at a time. |
Haunt: Consuming Spirit | The spirit returns 155 Life per second. | |
Sacrifice: Black Blood | Ichor erupts from the corpses of the Zombie Dogs and Slows enemies by 60% for 8 seconds. | |
19 | Summon Zombie Dogs: Final Gift | Your Zombie Dogs have a 15% chance to leave behind a health globe when they die. |
Firebats: Vampire Bats | Gain 2.5% of damage done by the bats as Life. | |
Gargantuan | Summon a Gargantuan zombie to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical. | |
20 | Bad Medicine | Whenever you deal Poison damage to an enemy, their damage is reduced by 20% for 3 seconds. |
Blood Ritual | 15% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second. | |
21 | Horrify: Stalker | Increases movement speed by 20% for 4 seconds after casting Horrify. |
Soul Harvest: Siphon | Gain 2171 Life for every enemy harvested. | |
Zombie Charger: Leperous Zombie | The Zombie Charger leaves behind a cloud of noxious vapors that deals 25% weapon damage as Poison to enemies caught in it. | |
Firebomb | Lob an explosive skull that deals 85% weapon damage as Fire to all enemies within 8 yards. | |
Locust Swarm | Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. The locusts will jump to additional nearby enemies. | |
22 | Gargantuan: Humongoid | The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targets for 32% of your weapon damage as Physical. |
Acid Cloud | Cause acid to rain down, dealing an initial 100% weapon damage as Poison, followed by 75% weapon damage as Poison over 3 seconds to enemies who remain in the area. | |
Hex | Summon a Fetish Shaman for 12 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 10% additional damage. | |
Mass Confusion | Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds. | |
23 | Haunt: Resentful Spirit | Summon a vengeful spirit that does 0% weapon damage as Arcane over 0 seconds. |
Spirit Walk: Jaunt | Increases the duration of Spirit Walk to 3 seconds. | |
Spirit Barrage: The Spirit Is Willing | Gain 44 Mana every time Spirit Barrage hits. | |
24 | Plague of Toads: Toad of Hugeness | Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. Adds a 5 second cooldown to Plague of Toads. |
Sacrifice: Next of Kin | Each Zombie Dog you sacrifice has a 35% chance to resurrect as a new Zombie Dog. | |
Zombie Handler | You can have 4 Zombie Dogs summoned at one time. The health of your Zombie Dogs and Gargantuan is increased by 20%. | |
25 | Poison Dart: Spined Dart | Gain 24 Mana every time a Poison Dart hits an enemy. |
Grasp of the Dead: Death Is Life | Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe. | |
Big Bad Voodoo | Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 20% for 20 seconds. | |
26 | Acid Cloud: Acid Rain | Increases the initial area of effect of Acid Cloud to 24 yards. |
Hex: Hedge Magic | The Fetish Shaman will periodically heal allies for 1861 Life. | |
Mass Confusion: Unstable Realm | Reduces the cooldown of Mass Confusion to 45 seconds. | |
27 | Zombie Charger: Undeath | If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205% weapon damage as Poison. This effect can repeat up to 2 times. |
Locust Swarm: Pestilence | Locust Swarm has a 100% chance to jump to two additional targets instead of one. | |
Pierce the Veil | All of your damage is increased by 20%, but your Mana costs are increased by 30%. | |
28 | Grasp of the Dead: Desperate Grasp | Reduces the cooldown of Grasp of the Dead to 6 seconds. |
Summon Zombie Dogs: Life Link | Your Zombie Dogs absorb 10% of all damage done to you. | |
Firebomb: Flash Fire | Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce. | |
Wall of Zombies | Raise a line of zombies from the ground that attacks nearby enemies for 80% weapon damage as Physical for 5 seconds. | |
29 | Firebats: Plague Bats | Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 225% weapon damage as Poison. |
Spirit Walk: Honored Guest | Gain 15% of your maximum Mana every second while Spirit Walk is active. | |
Gargantuan: Restless Giant | This effect cannot occur more than once every 120 seconds. Elite enemies include champions, rares, bosses, and other players. | |
30 | Acid Cloud: Lob Blob Bomb | The acid on the ground forms into a slime that irradiates nearby enemies for 25% weapon damage as Poison. The slime dissipates after 5 seconds. |
Fetish Army | Summon an army of dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical. | |
Fetish Sycophants | Physical realm spells are: Poison Dart Plague of Toads Zombie Charger Corpse Spiders Firebats Firebomb Locust Swarm Acid Cloud Wall of Zombies | |
Spirit Vessel | Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds. | |
31 | Firebomb: Roll the Bones | Allows the skull to bounce up to 2 times. |
Hex: Jinx | Hexed targets take 20% additional damage. | |
Big Bad Voodoo: Jungle Drums | Increases the duration of the ritual to 30 seconds. | |
32 | Soul Harvest: Languish | Reduces the movement speed of harvested enemies by 60% for 3 seconds. |
Spirit Barrage: Well of Souls | An additional 3 spirits seek out other targets and deal 30% weapon damage as Physical. | |
Wall of Zombies: Barricade | Increases the width of the Wall of Zombies. The zombies will attack for 80% weapon damage as Physical. | |
33 | Corpse Spiders: Widowmakers | Summon widowmaker spiders that return 3 Mana to you per hit. |
Zombie Charger: Wave of Zombies | Summon 3 Zombie Chargers that each deal 72% weapon damage as Poison. | |
Locust Swarm: Devouring Swarm | Gain 37 Mana for every enemy affected by the swarm. | |
34 | Horrify: Face of Death | Increases the radius of Horrify to 24 yards. |
Mass Confusion: Devolution | Enemies killed while Confused have a 50% chance of spawning a Zombie Dog. | |
Fetish Army: Fetish Ambush | Each Fetish deals 250% weapon damage as Physical to any nearby enemy as it is summoned. | |
35 | Plague of Toads: Rain of Toads | Cause toads to rain from the sky that deal 130% weapon damage as Poison to enemies in the area over 2 seconds. |
Haunt: Lingering Spirit | If there are no targets left, the spirit will linger for up to 10 seconds looking for new enemies. | |
Wall of Zombies: Unrelenting Grip | Your Wall of Zombies will Slow the movement of enemies by 60% for 5 seconds. | |
36 | Sacrifice: Pride | Regain 294 Mana for each Zombie Dog you sacrifice. |
Hex: Angry Chicken | Transform into an angry chicken for up to 5 seconds that can explode for 215% weapon damage as Physical to all enemies within 12 yards. | |
Rush of Essence | Spirit spells are: Haunt Horrify Mass Confusion Soul Harvest Spirit Barrage Spirit Walk | |
37 | Spirit Barrage: Phantasm | Summon a spectre for 5 seconds that deals 45% weapon damage as Physical to all enemies within 10 yards. |
Locust Swarm: Cloud of Insects | Increases the duration of the swarm to 10 seconds. | |
Big Bad Voodoo: Rain Dance | The ritual restores 122 Mana per second while standing in the ritual area. | |
38 | Spirit Walk: Umbral Shock | When Spirit Walk ends, your physical body erupts for 85% weapon damage as Fire to all enemies within 10 yards. |
Firebomb: Fire Pit | The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds. | |
39 | Soul Harvest: Soul to Waste | Increase the duration of Soul Harvest's effect to 60 seconds. |
Gargantuan: Wrathful Protector | Summon a more powerful Gargantuan that only lasts for 15 seconds. The Gargantuan's fists burn with fire, dealing 55% of your weapon damage as Fire and knocking enemies back. | |
Acid Cloud: Slow Burn | Increases the duration of the acid pools left behind to 6 seconds. | |
40 | Summon Zombie Dogs: Burning Dogs | Your Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire. |
Fetish Army: Devoted Following | Decreases the cooldown of Fetish Army to 90 seconds. | |
Vision Quest | Any time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%. | |
41 | Sacrifice: For the Master | Gain 6202 Life for each Zombie Dog you sacrifice. |
Wall of Zombies: Creepers | Up to 3 zombies will emerge from the ground and attack nearby enemies for 25% of your weapon damage as Physical per attack. | |
42 | Zombie Charger: Explosive Beast | Summon an explosive Zombie Dog that streaks toward your target before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards. |
Locust Swarm: Diseased Swarm | Enemies killed by Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds. | |
43 | Poison Dart: Flaming Dart | Ignite the dart so that it deals 160% weapon damage as Fire at once. |
Hex: Painful Transformation | Hex causes the target to Bleed for 12% weapon damage as Physical. | |
Mass Confusion: Mass Hysteria | Up to 6 enemies who aren't Confused are Stunned for 3 seconds. | |
44 | Horrify: Frightening Aspect | Gain 100% additional Armor for 8 seconds after casting Horrify. |
Spirit Barrage: Phlebotomize | Regain 3% of damage dealt with Spirit Barrage as Life. | |
Big Bad Voodoo: Slam Dance | The Fetish increases the damage of all nearby allies by 30%. | |
45 | Corpse Spiders: Medusa Spiders | Summon paralyzing spiders that have a 25% chance to Slow enemies' movement by 60% with every attack. |
Firebats: Hungry Bats | Rapidly summon bats that seek out nearby enemies for 280% weapon damage as Fire. | |
Fierce Loyalty | All your pets get 100% of the benefit of your Thorns and Life regeneration items. | |
46 | Acid Cloud: Kiss of Death | Spit a cloud of acid that inflicts 110% weapon damage as Poison, followed by 82% weapon damage as Poison to enemies who remain in the area. |
Mass Confusion: Paranoia | All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds. | |
Fetish Army: Legion of Daggers | Increases number of dagger-wielding Fetishes summoned by 3. | |
47 | Spirit Walk: Severance | Damage enemies you walk through in spirit form for 100% weapon damage as Physical. |
Firebomb: Pyrogeist | Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds. | |
48 | Haunt: Grasping Spirit | Slow the movement of haunted targets by 30%. |
Gargantuan: Big Stinker | The Gargantuan is surrounded by a poison cloud that deals 15% weapon damage as Poison per second to nearby enemies. | |
49 | Soul Harvest: Vengeful Spirit | Harvested enemies also take 70% weapon damage as Physical. |
Wall of Zombies: Pile On | Summon a tower of zombies that falls over, dealing 765% weapon damage as Physical to any enemies it hits and knocks them back. | |
50 | Big Bad Voodoo: Ghost Trance | The ritual heals all nearby allies for 5% of their maximum Life per second. |
Grave Injustice | Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold pickup radius. | |
51 | Plague of Toads: Addling Toads | Mutate to yellow frogs that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds. |
Sacrifice: Provoke the Pack | Each sacrificed Zombie Dog increases your damage by 5% for 30 seconds. | |
52 | Poison Dart: Snake to the Face | Transform your Poison Dart into a snake that has a 30% chance to Stun the enemy for 1.5 seconds. |
Fetish Army: Tiki Torchers | Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire. | |
53 | Grasp of the Dead: Rain of Corpses | Corpses fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies. |
Spirit Walk: Healing Journey | Gain 7% of your maximum Life every second while Spirit Walk. | |
54 | Summon Zombie Dogs: Leeching Beasts | Your Zombie Dogs gain 50% of damage they deal as Life, half of which heals you. |
Plague of Toads: Toad Affinity | Removes the Mana cost of Plague of Toads. | |
Zombie Charger: Zombie Bears | Summon zombie bears that stampede towards your target. Each bear deals 236% weapon damage as Poison to enemies in the area. | |
Mass Confusion: Mass Hallucination | Amid the confusion, a giant spirit rampages through enemies, dealing 22% weapon damage per second as Physical to enemies it passes through. | |
55 | Corpse Spiders: Blazing Spiders | Summon fire spiders that deal 21% weapon damage as Fire. |
Acid Cloud: Corpse Bomb | Raise a corpse from the ground that explodes for 200% weapon damage as Poison to enemies in the area. | |
Tribal Rites | The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%. | |
56 | Firebats: Cloud of Bats | Call forth a swirl of bats that damage nearby enemies for 195% weapon damage as Fire. The damage of the bats increases by 10% every second, up to a maximum of 50%. |
Horrify: Ruthless Terror | Gain 27 Mana for every horrified enemy. | |
Gargantuan: Bruiser | The Gargantuan gains the ability to periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds. | |
57 | Haunt: Draining Spirit | The spirit returns 10.2 Mana per second. |
58 | Hex: Unstable Form | Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards. |
Big Bad Voodoo: Boogie Man | Enemies who die in the ritual area have a 50% chance to resurrect as a Zombie Dog. | |
59 | Spirit Barrage: Manitou | Summon a spectre for 20 seconds that hovers over you, unleashing spirit bolts at nearby enemies for 28% weapon damage as Physical. |
Locust Swarm: Searing Locusts | Engulf the target with burning locusts that deal 468% weapon damage as Fire over 8 seconds. | |
60 | Firebomb: Ghost Bomb | In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards. |
Wall of Zombies: Dead Rush | Zombies crawl out of the ground and run in all directions, dealing 445% weapon damage as Physical to nearby enemies. | |
Fetish Army: Head Hunters | Summon an additional 2 Hunter Fetishes that shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison. |