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Smite Icon Smite
Shield bash that does damage and knock back.
Class: Paladin
Skill Tree: Combat Skills
Required Level: 1
Damage Type: Physical
Cast Delay: -
Active
Prerequisites: None
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 2 2 2 2 2 2 2 2 2 2
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Damage +% 15 30 45 60 75 90 105 120 135 150
Stun length 0.6 0.8 1 1.2 1.4 1.6 1.8 2 2.2 2.4
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 2 2 2 2 2 2 2 2 2 2
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Damage +% 165 180 195 210 225 240 255 270 285 300
Stun length 2.6 2.8 3 3.2 3.4 3.6 3.8 4 4.2 4.4
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[]

Smite is the only attack in the game that uses the shield as a weapon. As such, it has several special aspects that make it both limited and highly useful depending on the situation.

The minor effects are a few: Smite can apply Crushing Blow and Open Wounds, but not Deadly Strike or elemental damage like fire etc. It doesn't receive any extra damage from the Sanctuary Aura.

Three aspects are however very important to remembed when using Smite

  • Smite is not affected by Attack Rating, so it never misses its target, regardless of defense and level of the target monster.
  • Smite does not work with Life/Mana steal. This is a major drawback in alter difficulties, as many melee classes rely heavily on life steal to stay alive.
  • Smite can however steal life through Life Tap.

The last point about Life Tap is very important, since the item Dracul's Grasp grants the attacker a chance to cast Life Tap on each strike. This has made the Smiter a very powerful character on Battle.net, and has made him favored in taking down the three Uber Prime Evils in Chaos Tristram. Thanks to his attack that never misses and constant life tap with 50% life leech that he can apply, he is capable of taking on the hardest challenge in Diablo II on his own.

Lore[]

The sword of a Paladin represents the might of righteousness and his shield symbolizes the strength of his faith. Both are tools he uses to mete out justice. Just as righteousness can give his spirit the fortitude to overcome the attacks of the unjust, so too can faith be a weapon to strike back at those who work to defeat him. To this end, the Paladin has developed several combat techniques that use the shield not only for defense, but also as an offensive weapon.[1]

References[]

  1. Diablo II Manual, page 78. Blizzard Entertainment, 2000.


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