Redemption (Diablo II)

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Redemption Icon.png Redemption
Periodically attempts to redeem corpses for Health and Mana.
Class: Paladin
Skill Tree: Defensive Auras
Required Level: 30
Damage Type: -
Cast Delay: -
Prerequisites: Prayer (1), Defiance (6), Cleansing (12), Vigor (18)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost {{{Mana1}}} {{{Mana2}}} {{{Mana3}}} {{{Mana4}}} {{{Mana5}}} {{{Mana6}}} {{{Mana7}}} {{{Mana8}}} {{{Mana9}}} {{{Mana10}}}
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Radius 10.6 10.6 10.6 10.6 10.6 10.6 10.6 10.6 10.6 10.6
Chance to Redeem Corpse % 23 34 42 49 55 59 63 65 69 71
Recovery per corpse 25 30 35 40 45 50 55 60 65 70
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost {{{Mana11}}} {{{Mana12}}} {{{Mana13}}} {{{Mana14}}} {{{Mana15}}} {{{Mana16}}} {{{Mana17}}} {{{Mana18}}} {{{Mana19}}} {{{Mana20}}}
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Radius 10.6 10.6 10.6 10.6 10.6 10.6 10.6 10.6 10.6 10.6
Chance to Redeem Corpse % 73 75 77 79 80 82 82 83 84 85
Recovery per corpse 75 80 85 90 95 100 105 110 115 120
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}


Redemption when used heals the Paladin by consuming the corpses of fallen enemies nearby. It only heals the Paladin, and is not transferable to any other player, minion or hireling.

Redemption heals both mana and health of the paladin at the same time, and when a corpse is redeemed, it converts instantly, much like a Rejuvenation potion. If a body is not immediately converted, the aura tries to convert it again and again until it is redeemed.

This skill is very handy for any Paladin to have, although very few would invest heavily in it. Usually one or a few points is enough, since the abundance of bodies are usually enough to heal the paladin anyway.

Keep in mind that this aura removes corpses from the game. This can be both good and bad. The good thing is that redeemed monster cannot be resurrected or used by monsters like Fallen Shamans, Greater Mummies and Nihlathak. The bad thing is that fellow players, like Necromancers cannot use them either.


A Paladin must be true to his duty and belief that all souls are worthy of attempted salvation. With this aura, the Paladin shares the glory of the Light with his vanquished enemies. With each administration of these final rites, the Paladin is redeemed physically as well as spiritually.[1]


  1. Diablo II Manual, page 84. Blizzard Entertainment, 2000.