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Description[]
Redemption when used heals the Paladin by consuming the corpses of fallen enemies nearby. It only heals the Paladin, and is not transferable to any other player, minion or hireling.
Redemption heals both mana and health of the paladin at the same time, and when a corpse is redeemed, it converts instantly, much like a Rejuvenation potion. If a body is not immediately converted, the aura tries to convert it again and again until it is redeemed.
This skill is very handy for any Paladin to have, although very few would invest heavily in it. Usually one or a few points is enough, since the abundance of bodies are usually enough to heal the paladin anyway.
Keep in mind that this aura removes corpses from the game. This can be both good and bad. The good thing is that redeemed monster cannot be resurrected or used by monsters like Fallen Shamans, Greater Mummies and Nihlathak. The bad thing is that fellow players, like Necromancers cannot use them either.
Lore[]
A Paladin must be true to his duty and belief that all souls are worthy of attempted salvation. With this aura, the Paladin shares the glory of the Light with his vanquished enemies. With each administration of these final rites, the Paladin is redeemed physically as well as spiritually.[1]
References[]
- ↑ Diablo II Manual, page 84. Blizzard Entertainment, 2000.
Paladin Skills | ||
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Combat Skills | Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens | |
Defensive Auras | Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation | |
Offensive Auras | Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction |