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==Passive Skills==
 
==Passive Skills==
 
{{Skill Description|2|top
Because characters in the BlizzCon 2010 demo were already high enough level, exact level requirements for the lowest level traits are unknown at this stage.
 
 
|name = Exalted Soul
{{Trait Description|0|top
 
 
|level = 10
 
 
|description = Increases maximum Spirit by 20%.
|name = Toughness
 
|ranks = 5
 
|caption = "These are dangerous times. I have the scars to prove it." - Warmaster Karja
 
|description = Increases the Monk's vitality by 20% per point.
 
 
 
}}
 
}}
{{Trait Description
+
{{Skill Description
 
|name = Frenzied Attack
 
|name = Precision
+
|level = 13
  +
|description = When wielding two weapons, the Monk has 20% increased critical strike chance and 30% increased critical strike damage.
|ranks = 5
 
|caption = ?
 
|description = Increases the Monks's melee damage done by each point of dexterity.
 
 
 
}}
 
}}
{{Trait Description
+
{{Skill Description
  +
|name = Aggression
 
|name = True Spirit
+
|level = 15
 
|description = Increases attack by 20%.
|ranks = 5
 
|caption = ?
 
|description = Increases the Monk's Spirit regeneration.
 
 
 
}}
 
}}
{{Trait Description
+
{{Skill Description
 
|name = Superior Skill
 
|name = Superior Skill
+
|level = 15
  +
|description = Increases precision by 20%.
|ranks = 5
 
|caption = ?
 
|description = Increases the Monk's dexterity.
 
 
 
}}
 
}}
{{Trait Description
+
{{Skill Description
 
|name = Expert Defense
 
|name = Healer
+
|level = 17
  +
|description = Increases defense by 20%.
|ranks = 3
 
|caption = ?
 
|description = Increases the amount healing done by Monk's healing skills.
 
 
 
}}
 
}}
{{Trait Description
+
{{Skill Description
 
|name = Resonance
 
|name = Lucky
+
|level = 19
 
|description = Increases the duration of auras by 120 seconds.
|ranks = 3
 
|caption = "Some people survive on intelligence, others on power, and some are just plain lucky"
 
|description = Monsters drop more gold.
 
 
 
}}
 
}}
{{Trait Description|1
+
{{Skill Description
 
|name = Untouchable
 
|name = Sixth Sense
+
|level = 19
 
|description = After dealing a critical strike, increases dodge chance by 10% for 10 seconds.
|ranks = 3
 
|caption = ?
 
|description = Increases the Monk's chance to dodge attacks.
 
 
 
}}
 
}}
{{Trait Description
+
{{Skill Description
 
|name = Counterattack
 
|name = Intimidation
+
|level = 20
  +
|description = When the Monk dodges an attack, the next skill has its Spirit cost reduced by 40%.
|ranks = 3
 
|caption = ?
 
|description = Increases the damage done by the Monk and reduces vendor costs.
 
 
 
}}
 
}}
{{Trait Description|2
+
{{Skill Description
 
|name = Weak Spot
 
|name = Die by the Sword
+
|level = 20
 
|description = Increases critical strike damage by 100%.
|ranks = 3
 
|caption = ?
 
|description = Increases the Monk's damage while wielding swords.
 
 
 
}}
 
}}
{{Trait Description|4
+
{{Skill Description
  +
|name = Strength in Adversity
 
|name = Beast Hunter
+
|level = 23
  +
|description = Healing effects are improved by 50% if the Monk is under 35% HP.
|ranks = 3
 
|caption = ?
 
|description = Increases the Monk's damage against beasts.
 
 
 
}}
 
}}
{{Trait Description
+
{{Skill Description
  +
|name = Near Death Experience
 
|name = Demonsbane
+
|level = 25
  +
|description = When the Monk receives a fatal blow, the Monk gains 30% HP and 30% Spirit.
|ranks = 3
 
|caption = ?
 
|description = Increases the Monk's damage against demons.
 
 
 
}}
 
}}
{{Trait Description
+
{{Skill Description
 
|name = Flawless Technique
 
|name = Just...Stay...Dead!
+
|level = 28
 
|description = Skills that generate Spirit do 20% more damage.
|ranks = 3
 
|caption = ?
 
|description = Increases the Monk's damage against undead.
 
 
 
}}
 
}}
{{Trait Description|5
+
{{Skill Description
  +
|name =Strength of Spirit
 
|name = Cruelty
+
|level = 30
 
|description = Skills that require Spirit do 30% more damage.
|ranks = 5
 
|caption = ?
 
|description = Increases the Monk's critical strike chance.
 
 
}}
 
{{Trait Description
 
 
|name = Fleet
 
|ranks = 3
 
|caption = ?
 
|description = Increases the Monk's basic movement speed.
 
 
}}
 
{{Trait Description|7
 
 
|name = Weak Spot
 
|ranks = 3
 
|caption = ?
 
|description = Increases the Monk's critical strike damage.
 
 
}}
 
{{Trait Description
 
 
|name = Natural Leader
 
|ranks = 3
 
|caption = ?
 
|description = ?
 
 
}}
 
{{Trait Description|8
 
 
|name = Pound of Flesh
 
|ranks = 3
 
|caption = ?
 
|description = Increases the drop chance for a [[Health Globe]] from normal monsters by 20% per point. In addition increases the amount of healing done by Health Globes by 10% (does not increase).
 
 
}}
 
{{Trait Description
 
 
|name = Rapid Strikes
 
|ranks = 3
 
|caption = ?
 
|description = Increases the Monk's attack speed.
 
 
}}
 
{{Trait Description|9
 
 
|name = Thunderous Blows
 
|ranks = 5
 
|caption = ?
 
|description = Increases damage done when wielding a two-handed weapon.
 
 
}}
 
{{Trait Description
 
 
|name = Frenzied Attacks
 
|ranks = 3
 
|caption = ?
 
|description = Increases critical strike chance and damage done.
 
 
}}
 
{{Trait Description|10
 
 
|name = Temperature Control
 
|ranks = 3
 
|caption = ?
 
|description = Reduces lightning, fire and cold damage taken.
 
 
 
}}
 
}}
 
|}
 
|}

Revision as of 06:52, 6 August 2011

Monk Male Monk Female
Classes: Barbarian •  Crusader •  Demon Hunter •  Monk •  Necromancer •  Witch Doctor •  Wizard

"I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. " - Abd al-Hazir

The Monk is a Holy warrior sent out from his Monastery to vanquish these demons. With the guidance from his 1,001 Gods, the Monk unleashes a barrage of Holy attacks upon the denizens of the Burning Hells. Along with this, the Monk also uses Runic magic to create Auras to both aid and defend not only himself but any ally fighting along with him. His training in the Monastery has also equipped the Monk with his most valuable weapons, his fists. Unleashing a barrage of combo attacks, the Monk releases his fury blow after blow erupting in a final blast.

Active Skills

Active Skills
AttackIcon Blinding Flash Requires Level 1 Creates a flash of light that blinds all nearby enemies for X seconds. Blinded enemies will not attack unless they are attacked first. Blinded enemies have a reduced chance to hit.
AttackIcon Fists of Thunder - Combo Skill Requires Level 1 ???
AttackIcon Breath of Heaven Requires Level 2 The Monk banishes any harmful effects from himself and his allies, including stun and slowing effects and effects that reduce defensive or offensive abilities.
AttackIcon Lashing Tail Kick Requires Level 3 The Monk unleashes a deadly roundhouse kick, dealing Physical damage and causing knockback.
AttackIcon Mantra of Healing Requires Level 4 ???
AttackIcon Deadly Reach Requires Level 5 The Monk projects lines of pure force that allow him to hit several enemies a short distance away, dealing a percentage of weapon damage.
AttackIcon Dashing Strike - Combo Skill Requires Level 6 The Monk dashes quickly at the targeted enemy or location, dealing a percentage of weapon damage plus additional Physical damage.
AttackIcon Lethal Decoy Requires Level 7 The Monk creates an illusion of himself composed of pure holy energy. This illusion attracts enemies to it, and then explodes, dealing Holy damage.
AttackIcon Crippling Wave - Combo Skill Requires Level 8 A series of large, sweeping attacks that debilitate enemies and cause a percentage of weapon damage. First Hit: Enemies are dazed, reducing movement speed. Second and Third Hit: Refreshes the duration of the daze effect.
AttackIcon Mantra of Retribution Requires Level 9 ???
AttackIcon Inner Sanctuary Requires Level 11 Creates a protected region on the ground for X seconds that cannot be passed through.
AttackIcon Exploding Palm - Combo Skill Requires Level 12 A series of lethal strikes target enemy nerve clusters, setting up a deadly chain reaction within the target. Deals a percentage weapon damage. On the third hit, the target bleeds for Physical damage over X seconds. If the target dies while bleeding, it explodes, dealing a percentage of maximum health in Physical damage to all nearby enemies.
AttackIcon Mantra of Evasion Requires Level 14 ???
AttackIcon Tempest Rush Requires Level 16 ???
AttackIcon Sweeping Wind - Combo Skill Requires Level 17 The Monk sweeps his weapon in a circle, forming a barrier of force that deals a percentage of weapon damage to all nearby enemies. Can hit enemies multiple times.
AttackIcon Serenity Requires Level 18 The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.
AttackIcon Way of the Hundred Fists - Combo Skill Requires Level 21 A series of punches strike enemies in front of the Monk, causing a percentage of weapon damage.
AttackIcon Mantra of Conviction Requires Level 22 ???
AttackIcon Seven Sided Strike Requires Level 24 Unleashes a fury of attacks, striking nearby enemies multiple times, dealing a percentage weapon damage for each hit.
AttackIcon Mystic Ally Requires Level 27 ???
AttackIcon Wave of Light Requires Level 29 The Monk summons a rolling wave of holy fire that scorches everything in its path, dealing Holy damage.


Resource System

File:Monk UI Spirit.png

Spirit orb in the Monk UI

Spirit: The Monk can use normal attacks or combo skills to build spirit, which can then be spent for other Monk skills.[1] Spirit is static - it does not regenerate or degenerate on it's own.[2] True Spirit is the only known trait to enhance spirit for the Monk.

Passive Skills

Passive Skills
AttackIcon Exalted Soul Requires Level 10 Increases maximum Spirit by 20%.
AttackIcon Frenzied Attack Requires Level 13 When wielding two weapons, the Monk has 20% increased critical strike chance and 30% increased critical strike damage.
AttackIcon Aggression Requires Level 15 Increases attack by 20%.
AttackIcon Superior Skill Requires Level 15 Increases precision by 20%.
AttackIcon Expert Defense Requires Level 17 Increases defense by 20%.
AttackIcon Resonance Requires Level 19 Increases the duration of auras by 120 seconds.
AttackIcon Untouchable Requires Level 19 After dealing a critical strike, increases dodge chance by 10% for 10 seconds.
AttackIcon Counterattack Requires Level 20 When the Monk dodges an attack, the next skill has its Spirit cost reduced by 40%.
AttackIcon Weak Spot Requires Level 20 Increases critical strike damage by 100%.
AttackIcon Strength in Adversity Requires Level 23 Healing effects are improved by 50% if the Monk is under 35% HP.
AttackIcon Near Death Experience Requires Level 25 When the Monk receives a fatal blow, the Monk gains 30% HP and 30% Spirit.
AttackIcon Flawless Technique Requires Level 28 Skills that generate Spirit do 20% more damage.
AttackIcon Strength of Spirit Requires Level 30 Skills that require Spirit do 30% more damage.

Lore

Hailing form the hidden Monastery of 1,001 Gods in Ivgorod, the Monk spends every minute of his life training and preparing his entire body as a weapon of Holy source. His body, mind, and spirit are all a part of what makes the Monk a monk. Said to have skin as tough as iron and fists that could snap a person in two, the Monk equally trains his spirit calling upon his Gods to aid him in his battle against Evil. While remaining mostly elusive to Sanctuary, this Monk has left the safety of his home to help the other Heroes combat the forces that are invaded Sanctuary.

"The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.



The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.



I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.



"Ah, a soul brave enough to sit with me. Come, friend."



Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk's life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, "My body is my weapon." Then raising his hand and tapping his forehead, he added, "As is my mind."



Most unexpectedly, I would be treated to a display of this mastery.



A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.



Without rising from his seat, the monk met the first man's lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk's attack momentarily stunned the men, and as they stood there, he rose.



That was when chaos broke out.



The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment's distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.



That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.



"You don't fool me, demon," the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.



The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.



I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought." - Abd al-Hazir

Development

The Monk was the fourth class to be included in Diablo III and was revealed in the opening ceremonies of Blizzcon 2009. Although being announced before the Demon Hunter, the Monk was actaully the last class to be conceptualized and worked on. While the other four classes were being worked on years before, the Monk was relatively new. Because of this and the last minute decision to announce him at the 2009 Blizzcon, very few skills were shown from the Monk's arsenal. Combo moves were the highlight of this character. Drawing upon inspiration from old arcade fighting games, the development team wanted a character that truly felt like a fighting class. Taking cues form the Assassin of Diablo II, the Monk would have certain moves that would build combos. However, at this time, it was unsure of how the Monk's resource would work and if there would be any finishing moves. Later, the Monk's resource was revealed as "Spirit" and combo moves would generate resource that would be used by other skills. Another uncertainty at the time was the addition of Auras to the Monk's design. Being a mixture of the Assassin and the Holy aspect of the Paladin, it seemed like a reasonable assumption. At the 2010 Blizzcon, it was officially added that the Monk did indeed have Auras to use as active skills.

Media

Concept Art

Screenshots

Act 1 Interior

Act 2 Exterior

Act 2 Interior

References