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''Also see [[Monk (Hellfire)]], [[Monk (The Hell)]]''
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{{See also|Monk (Hellfire)|Monk (The Hell)}}
   
 
<blockquote>''"I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. "'' - [[Abd al-Hazir]]</blockquote>
 
<blockquote>''"I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. "'' - [[Abd al-Hazir]]</blockquote>

Revision as of 02:24, 5 March 2011

Monk Male Monk Female
Classes: Barbarian •  Crusader •  Demon Hunter •  Monk •  Necromancer •  Witch Doctor •  Wizard

"I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. " - Abd al-Hazir

The Monk is a Holy warrior sent out from his Monastery to vanquish these demons. With the guidance from his 1,001 Gods, the Monk unleashes a barrage of Holy attacks upon the denizens of the Burning Hells. Along with this, the Monk also uses Runic magic to create Auras to both aid and defend not only himself but any ally fighting along with him. His training in the Monastery has also equipped the Monk with his most valuable weapons, his fists. Unleashing a barrage of combo attacks, the Monk releases his fury blow after blow erupting in a final blast.

Skills

Active Skills
AttackIcon Hands of Lightning
(Combo Skill)
Requires Level {{{level}}} Unleashes a series of increasingly powerful lightning-infused punches that deal a percentage of weapon damage as Lightning damage, and has an increased chance to interrupt enemy attacks.
AttackIcon Lashing Tail Kick Requires Level {{{level}}} The Monk unleashes a deadly roundhouse kick, dealing Physical damage and causing knockback.
AttackIcon Long Reach Requires Level {{{level}}} The Monk projects lines of pure force that allow him to hit several enemies a short distance away, dealing a percentage of weapon damage.
Passive Skills
AttackIcon Circle of Wrath Requires Level {{{level}}} Creates a blast of holy energy that heals the Monk and nearby allies and deals Holy damage to nearby enemies.
AttackIcon Lethal Decoy Requires Level {{{level}}} The Monk creates an illusion of himself composed of pure holy energy. This illusion attracts enemies to it, and then explodes, dealing Holy damage.
AttackIcon Serenity Requires Level {{{level}}} The Monk creates a shield that protects him from all incoming damage. Lasts X seconds.
AttackIcon Blinding Flash Requires Level {{{level}}} Creates a flash of light that blinds all nearby enemies for X seconds. Blinded enemies will not attack unless they are attacked first. Blinded enemies have a reduced chance to hit.
AttackIcon Crippling Wave
(Combo Skill)
Requires Level {{{level}}} A series of large, sweeping attacks that debilitate enemies and cause a percentage of weapon damage. First Hit: Enemies are dazed, reducing movement speed. Second and Third Hit: Refreshes the duration of the daze effect.
AttackIcon Holy Aura Requires Level {{{level}}} Bestows the Monk and nearby allies with a holy aura that increases health regeneration. When activated, temporarily adds additional increased health regeneration.
AttackIcon Dashing Strike Requires Level {{{level}}} The Monk dashes quickly at the targeted enemy or location, dealing a percentage of weapon damage plus additional Physical damage.
AttackIcon Dominate Aura Requires Level {{{level}}} Creates an aura that causes all nearby enemies to take additional damage.
AttackIcon Way of the Hundred Fists
(Combo Skill)
Requires Level {{{level}}} A series of punches strike enemies in front of the Monk, causing a percentage of weapon damage.
AttackIcon Exploding Palm
(Combo Skill)
Requires Level {{{level}}} A series of lethal strikes target enemy nerve clusters, setting up a deadly chain reaction within the target. Deals a percentage weapon damage. On the third hit, the target bleeds for Physical damage over X seconds. If the target dies while bleeding, it explodes, dealing a percentage of maximum health in Physical damage to all nearby enemies.
AttackIcon Inner Sanctuary Requires Level {{{level}}} Creates a protected region on the ground for X seconds that cannot be passed through.
AttackIcon Breath of Heaven Requires Level {{{level}}} The Monk banishes any harmful effects from himself and his allies, including stun and slowing effects and effects that reduce defensive or offensive abilities.
AttackIcon Retribution Aura Requires Level {{{level}}} Creates an aura that reflects damage back at enemies, dealing Holy damage equal to a percentage of the damage inflicted. When activated, this ability will damage all nearby enemies for additional Holy damage over X seconds.
AttackIcon Sweeping Wind
(Combo Skill)
Requires Level {{{level}}} The Monk sweeps his weapon in a circle, forming a barrier of force that deals a percentage of weapon damage to all nearby enemies. Can hit enemies multiple times.
AttackIcon Resist Aura Requires Level {{{level}}} The Monk creates an aura that protects him and his allies, increasing all resistances. For the first X seconds after this aura is activated, all resistances are further increased.
AttackIcon Seven-Sided Strike Requires Level {{{level}}} Unleashes a fury of attacks, striking nearby enemies multiple times, dealing a percentage weapon damage for each hit.
AttackIcon Wave of Light Requires Level {{{level}}} The Monk summons a rolling wave of holy fire that scorches everything in its path, dealing Holy damage.

Traits

Because characters in the BlizzCon 2010 demo were already high enough level, exact level requirements for the lowest level traits are unknown at this stage.

Tier  •  Requires Level 10 or lower
Toughness
Ranks: 5
"These are dangerous times. I have the scars to prove it." - Warmaster Karja
Increases the Monk's vitality by 20% per point.
Precision
Ranks: 5
?
Increases the Monks's melee damage done by each point of dexterity.
True Spirit
Ranks: 5
?
Increases the Monk's Spirit regeneration.
Superior Skill
Ranks: 5
?
Increases the Monk's dexterity.
Healer
Ranks: 3
?
Increases the amount healing done by Monk's healing skills.
Lucky
Ranks: 3
"Some people survive on intelligence, others on power, and some are just plain lucky"
Monsters drop more gold.
Tier 1 •  Requires Level 11
Sixth Sense
Ranks: 3
?
Increases the Monk's chance to dodge attacks.
Intimidation
Ranks: 3
?
Increases the damage done by the Monk and reduces vendor costs.
Tier 2 •  Requires Level 15
Die by the Sword
Ranks: 3
?
Increases the Monk's damage while wielding swords.
Tier 4 •  Requires Level 23
Beast Hunter
Ranks: 3
?
Increases the Monk's damage against beasts.
Demonsbane
Ranks: 3
?
Increases the Monk's damage against demons.
Just...Stay...Dead!
Ranks: 3
?
Increases the Monk's damage against undead.
Tier 5 •  Requires Level 27
Cruelty
Ranks: 5
?
Increases the Monk's critical strike chance.
Fleet
Ranks: 3
?
Increases the Monk's basic movement speed.
Tier 7 •  Requires Level 35
Weak Spot
Ranks: 3
?
Increases the Monk's critical strike damage.
Natural Leader
Ranks: 3
?
?
Tier  •  Requires Level 39
Pound of Flesh
Ranks: 3
?
Increases the drop chance for a Health Globe from normal monsters by 20% per point. In addition increases the amount of healing done by Health Globes by 10% (does not increase).
Rapid Strikes
Ranks: 3
?
Increases the Monk's attack speed.
Tier  •  Requires Level 43
Thunderous Blows
Ranks: 5
?
Increases damage done when wielding a two-handed weapon.
Frenzied Attacks
Ranks: 3
?
Increases critical strike chance and damage done.
Tier  •  Requires Level 47
Temperature Control
Ranks: 3
?
Reduces lightning, fire and cold damage taken.

Lore

Hailing form the hidden Monastery of 1,001 Gods in Ivgorod, the Monk spends every minute of his life training and preparing his entire body as a weapon of Holy source. His body, mind, and spirit are all a part of what makes the Monk a monk. Said to have skin as tough as iron and fists that could snap a person in two, the Monk equally trains his spirit calling upon his Gods to aid him in his battle against Evil. While remaining mostly elusive to Sanctuary, this Monk has left the safety of his home to help the other Heroes combat the forces that are invaded Sanctuary.

"The last weeks of autumn had settled upon Ivgorod, and the first breath of winter had crept into the air. As night fell and the sun dipped below the horizon, I was all too grateful to take refuge in a tavern. As I entered, I noted a certain tension in the room. Despite the hour, it was not busy, with only scattered, small groups huddled at the tables around the edges of the room. The benches at the center of the room were empty except for one man.



The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one larger than the other. As any informed student of the peoples and cultures of this world must also realize, this man was one of the monks of Ivgorod, the secretive and reclusive holy warriors of the country.



I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. Though the unassuming man before me seemed miles away from what I had heard and read of the monks, I approached cautiously, sliding down onto the bench across from him, eager to take his measure. He beckoned me forward with a small wave of his hand.



"Ah, a soul brave enough to sit with me. Come, friend."



Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk's life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any reasoned individual must surely, as I did, scoff at such a view of the world as little more than superstition. He went on to describe his intense mental and physical training, his unending quest to hone his mind and body into an instrument of divine justice. Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, "My body is my weapon." Then raising his hand and tapping his forehead, he added, "As is my mind."



Most unexpectedly, I would be treated to a display of this mastery.



A group of men approached our table, knocking my book to the floor and shoving me out of the way, producing knives and other weapons as they advanced. They were focused only on the solitary figure of the monk seated across from me. I scrabbled beneath the table, having an inkling of what was to come. I watched as at some unseen signal, they attacked.



Without rising from his seat, the monk met the first man's lunging slash, grabbing his wrist and tossing him carelessly over his shoulder, throwing him into a table with a loud crash. The suddenness of the monk's attack momentarily stunned the men, and as they stood there, he rose.



That was when chaos broke out.



The monk was a fluid mass of restrained energy, meeting every attack with hardly a moment's distress. He fought with hands and feet in a way I had never seen before. In my days, I have witnessed my share of drunken bar brawls, but this was something else altogether. The sound of bones crunching with each of his strikes mixed with something I could not quite believe: the monk was laughing as he fought. One by one, he dispatched his foes until only one remained.



That one picked up a chair and hurled it toward the monk. The monk swung his arm forward and struck the incoming projectile, meeting the solid oak of the chair with his closed fist. The wood broke apart, splinters filling the air as the shattered pieces of the stool fell harmlessly to the ground around him.



"You don't fool me, demon," the monk spat. He pulled his arms back to his sides, then extended his hands before him and began to chant. A nimbus of white light appeared around his head, growing larger and more intense until it completely encompassed the monk’s body. He roared, and the light blew outward. As it washed over the other man, his skin peeled away, revealing a red-skinned demon beneath and threw the creature through the front doors of the tavern.



The monk hurtled forward, but his individual movements were too fast for my eyes to track. It seemed as though there were seven of him raining blows upon the demon from every side. Staggered, the demon stumbled. The monk grabbed the demon by the neck, grinning as he pulled his free arm back, crackling energy glowing on his open hand. He shoved his palm forward, and when it struck the demon, its body exploded: muscle, skin and bones tore apart, and the smell of burning flesh filled the air.



I would not have believed it if I had not seen it with my own two eyes. It seems the stories of these peerless warriors might not have been as exaggerated as I first thought." - Abd al-Hazir

Development

The Monk was the fourth class to be included in Diablo III and was revealed in the opening ceremonies of Blizzcon 2009. Although being announced before the Demon Hunter, the Monk was actaully the last class to be conceptualized and worked on. While the other four classes were being worked on years before, the Monk was relatively new. Because of this and the last minute decision to announce him at the 2009 Blizzcon, very few skills were shown from the Monk's arsenal. Combo moves were the highlight of this character. Drawing upon inspiration from old arcade fighting games, the development team wanted a character that truly felt like a fighting class. Taking cues form the Assassin of Diablo II, the Monk would have certain moves that would build combos. However, at this time, it was unsure of how the Monk's resource would work and if there would be any finishing moves. Later, the Monk's resource was revealed as "Spirit" and combo moves would generate resource that would be used by other skills. Another uncertainty at the time was the addition of Auras to the Monk's design. Being a mixture of the Assassin and the Holy aspect of the Paladin, it seemed like a reasonable assumption. At the 2010 Blizzcon, it was officially added that the Monk did indeed have Auras to use as active skills.

Media

Concept Art

Screenshots

Act 1 Interior

Act 2 Exterior

Act 2 Interior