Skill progression is simply unlocking greater active and passive skills as a character levels. All characters receive at least one skill unlock per level with the first rune skill at level 6. Passive skills (italicized in the table) are first unlocked at level 10. The final active skill is unlocked at level 30 and the final passive skill at level 58 for Monks.
Level | Skills | Description |
---|---|---|
1 | Fists of Thunder | Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed. |
2 | Lashing Tail Kick | Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage. |
3 | Deadly Reach | Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards. |
4 | Blinding Flash | Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. |
5 | Tempest Rush | Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running. |
6 | Fists of Thunder: Thunderclap | Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning. |
7 | Lashing Tail Kick: Vulture Claw Kick | Release a torrent of fire that burns nearby enemies for 220% weapon damage as Fire and causes Knockback. |
8 | Breath of Heaven | A blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life. |
9 | Deadly Reach: Piercing Trident | Increases the area of effect of the second and third strikes. |
Dashing Strike | Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second. | |
10 | Fleet Footed | Increases movement speed by 10%. |
Resolve | Damage you deal reduces enemy damage by 25% for 2.5 seconds. | |
11 | Tempest Rush: Northern Breeze | Reduces the channeling cost of Tempest Rush to 8 Spirit. |
Crippling Wave | Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. | |
12 | Blinding Flash: Self Reflection | Increases the duration enemies are blinded to 4 seconds. |
Wave of Light | Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line. | |
13 | Exploding Palm | Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies. |
Exalted Soul | Spirit fuels your defensive and offensive abilities. | |
14 | Fists of Thunder: Lightning Flash | Increases your chance to Dodge by 16% for 2 seconds. |
Breath of Heaven: Circle of Scorn | Breath of Heaven also sears enemies for 80% weapon damage as Holy. | |
Cyclone Strike | Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy. | |
15 | Lashing Tail Kick: Sweeping Armada | Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds. |
Dashing Strike: Way of the Falling Star | After striking an enemy, your movement speed is increased 25% for 3 seconds. | |
Way of the Hundred Fists | Unleash a rapid series of punches that strikes enemies for 140% weapon damage. | |
16 | Serenity | You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. |
Transcendence | Every point of Spirit spent heals you for 62.0 Life. | |
17 | Crippling Wave: Mangle | Increase damage to 143% weapon damage. |
Seven-Sided Strike | Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits. | |
18 | Deadly Reach: Keen Eye | The third strike increases your Armor by 50% for 4 seconds. |
Wave of Light: Wall of Light | Increases damage of the initial strike to 312% weapon damage as Holy. | |
Exploding Palm: The Flesh is Weak | Also causes the target to take 12% additional damage for 3 seconds. | |
19 | Blinding Flash: Blinded and Confused | Blinded enemies have a 25% chance to attack each other. |
Mantra of Evasion | Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes. For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks. | |
20 | Tempest Rush: Tailwind | Increases the movement speed of Tempest Rush by 25%. |
Chant of Resonance | Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second. | |
Seize the Initiative | Your Armor is increased by 100% of your Dexterity. | |
21 | Breath of Heaven: Circle of Life | Increases the healing power of Breath of Heaven to 8063 - 9675 Life. |
Cyclone Strike: Eye of the Storm | Reduces the Spirit cost of Cyclone Strike to 30 Spirit. | |
Mantra of Retribution | Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes. For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. | |
Sweeping Wind | Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies. | |
22 | Inner Sanctuary | Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies. |
Mystic Ally | Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing. | |
23 | Dashing Strike: Flying Side Kick | Perform a flying kick that has a 60% chance to Stun your target for 1.5 seconds. |
Serenity: Peaceful Repose | When activated, Serenity heals you for 6202 - 7752 Life. | |
Seven-Sided Strike: Sudden Assault | Teleport to the target, increasing damage done to 1007% weapon damage over 7 strikes. | |
24 | Way of the Hundred Fists: Hands of Lightning | Increases the number of hits in the second strike from 7 to 10. |
Mantra of Evasion: Hard Target | Mantra of Evasion also increases Armor by 20%. | |
The Guardian's Path | While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%. | |
25 | Wave of Light: Explosive Light | Release bursts of energy that deal 285% weapon damage as Holy to nearby enemies. |
Exploding Palm: Strong Spirit | If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast. | |
Cyclone Strike: Implosion | Increases the distance enemies will be pulled towards you to 34 yards. | |
26 | Crippling Wave: Concussion | Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds. |
Inner Sanctuary: Safe Haven | You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second. | |
Mantra of Healing | Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes. For 3 seconds after activation, Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage. | |
27 | Sweeping Wind: Master of Wind | Increases the duration of the vortex to 10 seconds. |
Mystic Ally: Water Ally | Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds. | |
Sixth Sense | Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance. | |
28 | Lashing Tail Kick: Spinning Flame Kick | Hurl a column of fire that burns through enemies, causing 240% weapon damage as Fire to each enemy it strikes. |
Blinding Flash: Blinding Echo | 6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds. | |
Mantra of Retribution: Retaliation | Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage. | |
29 | Serenity: Reap What Is Sown | When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life. |
Seven-Sided Strike: Several-Sided Strike | Increases the number of strikes to 9. | |
30 | Fists of Thunder: Static Charge | Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder. |
Mantra of Conviction | Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 24% additional damage. | |
Pacifism | While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%. | |
31 | Inner Sanctuary: Sanctified Ground | When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%. |
Mystic Ally: Fire Ally | Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line. | |
Mantra of Healing: Sustenance | Increases the Life regeneration granted by Mantra of Healing to 620 Life per second. | |
32 | Breath of Heaven: Blazing Wrath | Breath of Heaven increases the damage of your attacks by 15% for 45 seconds. |
Dashing Strike: Quicksilver | Reduces the cost of Dashing Strike to 10 Spirit. | |
Way of the Hundred Fists: Blazing Fists | Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. | |
33 | Tempest Rush: Flurry | Increases the potency of the hobbling effect, slowing enemy movement by 80%. |
Mantra of Evasion: Divine Protection | Each target can be protected at most once every 90 seconds by this effect. | |
Sweeping Wind: Blade Storm | Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage. | |
34 | Deadly Reach: Scattered Blows | The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning. |
Cyclone Strike: Sunburst | Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds. | |
35 | Wave of Light: Empowered Wave | Reduces the cost of Wave of Light to 40 Spirit. |
Mantra of Conviction: Overawe | Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds. | |
Beacon of Ytar | Reduces all cooldowns by 15%. | |
36 | Crippling Wave: Rising Tide | Critical Hits generate an additional 5 Spirit. |
Exploding Palm: Creeping Demise | Also reduces your target's movement speed by 80%. | |
Mantra of Retribution: Transgression | Increases attack speed for you and your allies by 8%. | |
37 | Seven-Sided Strike: Pandemonium | Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit. |
Inner Sanctuary: Consecration | Increases the duration of Inner Sanctuary to 7 seconds. | |
38 | Lashing Tail Kick: Scorpion Sting | Enemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back. |
Sweeping Wind: Fire Storm | Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire. | |
Mantra of Healing: Circular Breathing | Mantra of Healing also regenerates 3 Spirit per second. | |
39 | Dashing Strike: Soaring Skull | Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds. |
Serenity: Tranquility | Extends the protective shield to allies within 45 yards for 1 seconds, and makes them immune to control impairing effects like Slow and Frozen. | |
Mystic Ally: Air Ally | Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies. | |
40 | Way of the Hundred Fists: Fists of Fury | Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike. |
Mantra of Evasion: Wind through the Reeds | Mantra of Evasion also increases movement speed by 5%. | |
Guiding Light | Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds. | |
41 | Blinding Flash: Searing Light | Increases the chance elite enemies will miss attacks to 60%. |
Cyclone Strike: Wall of Wind | After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds. | |
Mantra of Retribution: Indignation | When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds. | |
42 | Fists of Thunder: Quickening | Critical Hits generate an additional 15 Spirit. |
Mantra of Healing: Boon of Inspiration | Also heals for 186 life when hitting an enemy. | |
43 | Seven-Sided Strike: Sustained Attack | Reduces the cooldown of Seven-Sided Strike by 7 seconds. |
Inner Sanctuary: Circle of Protection | You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage. | |
44 | Breath of Heaven: Infused with Light | Gain 6 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven. |
Exploding Palm: Impending Doom | Increases the duration of the Bleed effect to deal 220% weapon damage as Physical over 6 seconds. | |
Mantra of Conviction: Intimidation | Enemies affected by Mantra of Conviction deal 10% less damage. | |
45 | Tempest Rush: Slipstream | Reduces damage taken while running by 25%. |
One With Everything | Your resistance to all elements is equal to your highest elemental resistance. | |
46 | Sweeping Wind: Inner Storm | As long as your vortex is at the maximum stack count, you gain 3 Spirit per second. |
Mystic Ally: Eternal Ally | Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing. | |
47 | Deadly Reach: Strike from Beyond | Critical Hits generate an additional 10 Spirit. |
Serenity: Ascension | Increases the duration of Serenity to 4 seconds. | |
Mantra of Conviction: Dishearten | Slows the movement of enemies within 20 yards by 30%. | |
48 | Way of the Hundred Fists: Spirited Salvo | Every activation of the skill has a 15% chance to generate 15 additional Spirit. |
Mantra of Healing: Heavenly Body | Mantra of Healing also increases Vitality by 10%. | |
49 | Dashing Strike: Blinding Speed | Receive a 20% increased chance to Dodge for 3 seconds. |
Wave of Light: Blinding Light | Critical Hits Stun enemies for 3 seconds. | |
50 | Mantra of Evasion: Perseverance | Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%. |
Combination Strike | Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds. | |
51 | Crippling Wave: Tsunami | The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%. |
Exploding Palm: Essence Burn | Instead of bleeding, the target will burn for 250% weapon damage as Fire over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times. | |
52 | Fists of Thunder: Bounding Light | Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as Lightning. |
Lashing Tail Kick: Hand of Ytar | Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds. | |
53 | Mystic Ally: Earth Ally | Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds. |
Mantra of Healing: Time of Need | Mantra of Healing also increases resistances to all damage types by 20%. | |
54 | Deadly Reach: Foresight | The third strike increases the damage of all attacks by 18% for 30 seconds. |
Serenity: Instant Karma | While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker. | |
55 | Blinding Flash: Faith in the Light | For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy. |
Cyclone Strike: Soothing Breeze | Cyclone Strike heals you and all allies within 24 yards for 1240 Life. | |
Mantra of Conviction: Reclamation | You and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction. | |
56 | Tempest Rush: Bluster | Enemies knocked back have their damage reduced by 20% for the duration of the effect. |
Mantra of Retribution: Against All Odds | When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit. | |
Sweeping Wind: Cyclone | While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. | |
57 | Crippling Wave: Breaking Wave | Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds. |
Wave of Light: Pillar of the Ancients | Summon an ancient pillar that deals 210% weapon damage followed by an additional 210% weapon damage after 2 seconds. | |
58 | Mantra of Evasion: Backlash | Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies. |
Inner Sanctuary: Forbidden Palace | You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage. | |
Near Death Experience | This effect cannot occur more than once every 90 seconds. | |
59 | Breath of Heaven: Penitent Flame | Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds. |
Mantra of Retribution: Collateral Damage | An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies. | |
60 | Way of the Hundred Fists: Windforce Flurry | The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you. |
Seven-Sided Strike: Fulminating Onslaught | Each strike explodes, dealing 111% weapon damage as Holy in a 7 yard radius around the target. | |
Mantra of Conviction: Submission | Enemies affected by Mantra of Conviction take 12% weapon damage per second as Holy. |