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Skill progression is simply unlocking greater active and passive skills as a character levels. All characters receive at least one skill unlock per level with the first rune skill at level 6. Passive skills (italicized in the table) are first unlocked at level 10. The final active skill is unlocked at level 30 and the final passive skill at level 58 for Monks.


LevelSkillsDescription
1Fists of Thunder Fists of ThunderUnleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
2Lashing Tail Kick Lashing Tail KickUnleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage.
3Deadly Reach Deadly ReachProject lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.
4Blinding Flash Blinding FlashCreate a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
5Tempest Rush Tempest RushCharge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running.
6Fists of Thunder Fists of Thunder: ThunderclapTeleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
7Lashing Tail Kick Lashing Tail Kick: Vulture Claw KickRelease a torrent of fire that burns nearby enemies for 220% weapon damage as Fire and causes Knockback.
8Breath of Heaven Breath of HeavenA blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life.
9Deadly Reach Deadly Reach: Piercing TridentIncreases the area of effect of the second and third strikes.
Dashing Strike Dashing StrikeQuickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second.
10Fleet Footed Fleet FootedIncreases movement speed by 10%.
Resolve ResolveDamage you deal reduces enemy damage by 25% for 2.5 seconds.
11Tempest Rush Tempest Rush: Northern BreezeReduces the channeling cost of Tempest Rush to 8 Spirit.
Crippling Wave Crippling WaveUnleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
12Blinding Flash Blinding Flash: Self ReflectionIncreases the duration enemies are blinded to 4 seconds.
Wave of Light Wave of LightFocuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
13Exploding Palm Exploding PalmCause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.
Exalted Soul Exalted SoulSpirit fuels your defensive and offensive abilities.
14Fists of Thunder Fists of Thunder: Lightning FlashIncreases your chance to Dodge by 16% for 2 seconds.
Breath of Heaven Breath of Heaven: Circle of ScornBreath of Heaven also sears enemies for 80% weapon damage as Holy.
Cyclone Strike Cyclone StrikePull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.
15Lashing Tail Kick Lashing Tail Kick: Sweeping ArmadaIncreases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.
Dashing Strike Dashing Strike: Way of the Falling StarAfter striking an enemy, your movement speed is increased 25% for 3 seconds.
Way of the Hundred Fists Way of the Hundred FistsUnleash a rapid series of punches that strikes enemies for 140% weapon damage.
16Serenity SerenityYou are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
Transcendence TranscendenceEvery point of Spirit spent heals you for 62.0 Life.
17Crippling Wave Crippling Wave: MangleIncrease damage to 143% weapon damage.
Seven-Sided Strike Seven-Sided StrikeDash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.
18Deadly Reach Deadly Reach: Keen EyeThe third strike increases your Armor by 50% for 4 seconds.
Wave of Light Wave of Light: Wall of LightIncreases damage of the initial strike to 312% weapon damage as Holy.
Exploding Palm Exploding Palm: The Flesh is WeakAlso causes the target to take 12% additional damage for 3 seconds.
19Blinding Flash Blinding Flash: Blinded and ConfusedBlinded enemies have a 25% chance to attack each other.
Mantra of Evasion Mantra of EvasionRecite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes. For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.
20Tempest Rush Tempest Rush: TailwindIncreases the movement speed of Tempest Rush by 25%.
Chant of Resonance Chant of ResonanceDuration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
Seize the Initiative Seize the InitiativeYour Armor is increased by 100% of your Dexterity.
21Breath of Heaven Breath of Heaven: Circle of LifeIncreases the healing power of Breath of Heaven to 8063 - 9675 Life.
Cyclone Strike Cyclone Strike: Eye of the StormReduces the Spirit cost of Cyclone Strike to 30 Spirit.
Mantra of Retribution Mantra of RetributionRecite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes. For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.
Sweeping Wind Sweeping WindSurround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.
22Inner Sanctuary Inner SanctuaryCreate a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies.
Mystic Ally Mystic AllySummon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
23Dashing Strike Dashing Strike: Flying Side KickPerform a flying kick that has a 60% chance to Stun your target for 1.5 seconds.
Serenity Serenity: Peaceful ReposeWhen activated, Serenity heals you for 6202 - 7752 Life.
Seven-Sided Strike Seven-Sided Strike: Sudden AssaultTeleport to the target, increasing damage done to 1007% weapon damage over 7 strikes.
24Way of the Hundred Fists Way of the Hundred Fists: Hands of LightningIncreases the number of hits in the second strike from 7 to 10.
Mantra of Evasion Mantra of Evasion: Hard TargetMantra of Evasion also increases Armor by 20%.
The Guardian's Path The Guardian's PathWhile dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%.
25Wave of Light Wave of Light: Explosive LightRelease bursts of energy that deal 285% weapon damage as Holy to nearby enemies.
Exploding Palm Exploding Palm: Strong SpiritIf the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
Cyclone Strike Cyclone Strike: ImplosionIncreases the distance enemies will be pulled towards you to 34 yards.
26Crippling Wave Crippling Wave: ConcussionEnemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
Inner Sanctuary Inner Sanctuary: Safe HavenYou and your allies standing in the area of effect of Inner Sanctuary regenerate 1550 Life per second.
Mantra of Healing Mantra of HealingRecite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes. For 3 seconds after activation, Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.
27Sweeping Wind Sweeping Wind: Master of WindIncreases the duration of the vortex to 10 seconds.
Mystic Ally Mystic Ally: Water AllyImbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.
Sixth Sense Sixth SenseYour dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
28Lashing Tail Kick Lashing Tail Kick: Spinning Flame KickHurl a column of fire that burns through enemies, causing 240% weapon damage as Fire to each enemy it strikes.
Blinding Flash Blinding Flash: Blinding Echo6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
Mantra of Retribution Mantra of Retribution: RetaliationIncreases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
29Serenity Serenity: Reap What Is SownWhen Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
Seven-Sided Strike Seven-Sided Strike: Several-Sided StrikeIncreases the number of strikes to 9.
30Fists of Thunder Fists of Thunder: Static ChargeYour primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
Mantra of Conviction Mantra of ConvictionRecite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 24% additional damage.
Pacifism PacifismWhile you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%.
31Inner Sanctuary Inner Sanctuary: Sanctified GroundWhen Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.
Mystic Ally Mystic Ally: Fire AllyImbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
Mantra of Healing Mantra of Healing: SustenanceIncreases the Life regeneration granted by Mantra of Healing to 620 Life per second.
32Breath of Heaven Breath of Heaven: Blazing WrathBreath of Heaven increases the damage of your attacks by 15% for 45 seconds.
Dashing Strike Dashing Strike: QuicksilverReduces the cost of Dashing Strike to 10 Spirit.
Way of the Hundred Fists Way of the Hundred Fists: Blazing FistsCritical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
33Tempest Rush Tempest Rush: FlurryIncreases the potency of the hobbling effect, slowing enemy movement by 80%.
Mantra of Evasion Mantra of Evasion: Divine ProtectionEach target can be protected at most once every 90 seconds by this effect.
Sweeping Wind Sweeping Wind: Blade StormIntensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.
34Deadly Reach Deadly Reach: Scattered BlowsThe third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
Cyclone Strike Cyclone Strike: SunburstChanges the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
35Wave of Light Wave of Light: Empowered WaveReduces the cost of Wave of Light to 40 Spirit.
Mantra of Conviction Mantra of Conviction: OveraweIncreases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
Beacon of Ytar Beacon of YtarReduces all cooldowns by 15%.
36Crippling Wave Crippling Wave: Rising TideCritical Hits generate an additional 5 Spirit.
Exploding Palm Exploding Palm: Creeping DemiseAlso reduces your target's movement speed by 80%.
Mantra of Retribution Mantra of Retribution: TransgressionIncreases attack speed for you and your allies by 8%.
37Seven-Sided Strike Seven-Sided Strike: PandemoniumEnemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.
Inner Sanctuary Inner Sanctuary: ConsecrationIncreases the duration of Inner Sanctuary to 7 seconds.
38Lashing Tail Kick Lashing Tail Kick: Scorpion StingEnemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
Sweeping Wind Sweeping Wind: Fire StormIncreases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
Mantra of Healing Mantra of Healing: Circular BreathingMantra of Healing also regenerates 3 Spirit per second.
39Dashing Strike Dashing Strike: Soaring SkullLaunch yourself through the air and slow all enemies along your path by 60% for 2 seconds.
Serenity Serenity: TranquilityExtends the protective shield to allies within 45 yards for 1 seconds, and makes them immune to control impairing effects like Slow and Frozen.
Mystic Ally Mystic Ally: Air AllyImbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
40Way of the Hundred Fists Way of the Hundred Fists: Fists of FuryAffected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also adds a short dash to the first strike.
Mantra of Evasion Mantra of Evasion: Wind through the ReedsMantra of Evasion also increases movement speed by 5%.
Guiding Light Guiding LightWhenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
41Blinding Flash Blinding Flash: Searing LightIncreases the chance elite enemies will miss attacks to 60%.
Cyclone Strike Cyclone Strike: Wall of WindAfter using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
Mantra of Retribution Mantra of Retribution: IndignationWhen taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
42Fists of Thunder Fists of Thunder: QuickeningCritical Hits generate an additional 15 Spirit.
Mantra of Healing Mantra of Healing: Boon of InspirationAlso heals for 186 life when hitting an enemy.
43Seven-Sided Strike Seven-Sided Strike: Sustained AttackReduces the cooldown of Seven-Sided Strike by 7 seconds.
Inner Sanctuary Inner Sanctuary: Circle of ProtectionYou and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
44Breath of Heaven Breath of Heaven: Infused with LightGain 6 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
Exploding Palm Exploding Palm: Impending DoomIncreases the duration of the Bleed effect to deal 220% weapon damage as Physical over 6 seconds.
Mantra of Conviction Mantra of Conviction: IntimidationEnemies affected by Mantra of Conviction deal 10% less damage.
45Tempest Rush Tempest Rush: SlipstreamReduces damage taken while running by 25%.
One With Everything One With EverythingYour resistance to all elements is equal to your highest elemental resistance.
46Sweeping Wind Sweeping Wind: Inner StormAs long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
Mystic Ally Mystic Ally: Eternal AllyImbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
47Deadly Reach Deadly Reach: Strike from BeyondCritical Hits generate an additional 10 Spirit.
Serenity Serenity: AscensionIncreases the duration of Serenity to 4 seconds.
Mantra of Conviction Mantra of Conviction: DisheartenSlows the movement of enemies within 20 yards by 30%.
48Way of the Hundred Fists Way of the Hundred Fists: Spirited SalvoEvery activation of the skill has a 15% chance to generate 15 additional Spirit.
Mantra of Healing Mantra of Healing: Heavenly BodyMantra of Healing also increases Vitality by 10%.
49Dashing Strike Dashing Strike: Blinding SpeedReceive a 20% increased chance to Dodge for 3 seconds.
Wave of Light Wave of Light: Blinding LightCritical Hits Stun enemies for 3 seconds.
50Mantra of Evasion Mantra of Evasion: PerseveranceMantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
Combination Strike Combination StrikeEach different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
51Crippling Wave Crippling Wave: TsunamiThe range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.
Exploding Palm Exploding Palm: Essence BurnInstead of bleeding, the target will burn for 250% weapon damage as Fire over 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
52Fists of Thunder Fists of Thunder: Bounding LightEvery third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as Lightning.
Lashing Tail Kick Lashing Tail Kick: Hand of YtarAttack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.
53Mystic Ally Mystic Ally: Earth AllyImbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
Mantra of Healing Mantra of Healing: Time of NeedMantra of Healing also increases resistances to all damage types by 20%.
54Deadly Reach Deadly Reach: ForesightThe third strike increases the damage of all attacks by 18% for 30 seconds.
Serenity Serenity: Instant KarmaWhile Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.
55Blinding Flash Blinding Flash: Faith in the LightFor 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
Cyclone Strike Cyclone Strike: Soothing BreezeCyclone Strike heals you and all allies within 24 yards for 1240 Life.
Mantra of Conviction Mantra of Conviction: ReclamationYou and your allies have a 30% chance to be healed for 279 - 341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
56Tempest Rush Tempest Rush: BlusterEnemies knocked back have their damage reduced by 20% for the duration of the effect.
Mantra of Retribution Mantra of Retribution: Against All OddsWhen reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.
Sweeping Wind Sweeping Wind: CycloneWhile your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
57Crippling Wave Crippling Wave: Breaking WaveEnemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.
Wave of Light Wave of Light: Pillar of the AncientsSummon an ancient pillar that deals 210% weapon damage followed by an additional 210% weapon damage after 2 seconds.
58Mantra of Evasion Mantra of Evasion: BacklashSuccessfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies.
Inner Sanctuary Inner Sanctuary: Forbidden PalaceYou and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.
Near Death Experience Near Death ExperienceThis effect cannot occur more than once every 90 seconds.
59Breath of Heaven Breath of Heaven: Penitent FlameEnemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.
Mantra of Retribution Mantra of Retribution: Collateral DamageAn attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
60Way of the Hundred Fists Way of the Hundred Fists: Windforce FlurryThe third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
Seven-Sided Strike Seven-Sided Strike: Fulminating OnslaughtEach strike explodes, dealing 111% weapon damage as Holy in a 7 yard radius around the target.
Mantra of Conviction Mantra of Conviction: SubmissionEnemies affected by Mantra of Conviction take 12% weapon damage per second as Holy.
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