Active Skills[]
Active Skills | ||||
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Fists of Thunder | Requires Level 1 | Generates 6 | ||
Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed. | ||||
Lashing Tail Kick | Requires Level 2 | Costs 30 | ||
Unleash a deadly roundhouse kick that knocks enemies back and deals 200% weapon damage. | ||||
Deadly Reach | Requires Level 3 | Generates 6 | ||
Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards. | ||||
Blinding Flash | Requires Level 4 | Costs 10 | Cooldown: 15 seconds | |
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. | ||||
Tempest Rush | Requires Level 5 | Costs 15 | ||
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running. | ||||
Breath of Heaven | Requires Level 8 | Costs 25 | Cooldown: 15 seconds | |
A blast of divine energy heals you and all allies within 12 yards for 6202 - 7442 Life. | ||||
Dashing Strike | Requires Level 9 | Costs 25 | ||
Quickly dash at the targeted enemy or location, striking for 100% weapon damage and rooting the target for 1 second. | ||||
Crippling Wave | Requires Level 11 | Generates 6 | ||
Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. | ||||
Wave of Light | Requires Level 12 | Costs 75 | ||
Focuses a wave of light that crushes enemies for 215% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line. | ||||
Exploding Palm | Requires Level 13 | Costs 40 | ||
Cause a target to Bleed for 220% weapon damage as Physical over 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies. | ||||
Cyclone Strike | Requires Level 14 | Costs 50 | ||
Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy. | ||||
Way of the Hundred Fists | Requires Level 15 | Generates 6 | ||
Unleash a rapid series of punches that strikes enemies for 140% weapon damage. | ||||
Serenity | Requires Level 16 | Costs 10 | Cooldown: 20 seconds | |
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. | ||||
Seven-Sided Strike | Requires Level 17 | Costs 50 | Cooldown: 30 seconds | |
Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits. | ||||
Mantra of Evasion | Requires Level 19 | Costs 50 | ||
Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes. For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks. This is a Mantra. You can only have one Mantra active at a time. | ||||
Mantra of Retribution | Requires Level 21 | Costs 50 | ||
Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes. For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. This is a Mantra. You can only have one Mantra active at a time. | ||||
Sweeping Wind | Requires Level 21 | Costs 75 | ||
Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies. | ||||
Inner Sanctuary | Requires Level 22 | Costs 30 | Cooldown: 20 seconds seconds | |
Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies. | ||||
Mystic Ally | Requires Level 22 | Costs 25 | ||
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing. | ||||
Mantra of Healing | Requires Level 26 | Costs 50 | ||
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310 Life per second. The Mantra lasts 3 minutes. For 3 seconds after activation, Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage. This is a Mantra. You can only have one Mantra active at a time. | ||||
Mantra of Conviction | Requires Level 30 | Costs 50 | ||
Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 24% additional damage. This is a Mantra. You can only have one Mantra active at a time. |
Passive Skills[]
Passive Skills | ||||
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Fleet Footed | Requires Level 10 | Increases movement speed by 10%. | ||
Resolve | Requires Level 10 | Damage you deal reduces enemy damage by 25% for 2.5 seconds. | ||
Exalted Soul | Requires Level 13 | Increases maximum Spirit by 100. Spirit fuels your defensive and offensive abilities. | ||
Transcendence | Requires Level 16 | Every point of Spirit spent heals you for 62 Life. | ||
Chant of Resonance | Requires Level 20 | Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second. | ||
Seize the Initiative | Requires Level 20 | Your Armor is increased by 100% of your Dexterity. | ||
The Guardian's Path | Requires Level 24 | While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 25%. | ||
Sixth Sense | Requires Level 27 | Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance. | ||
Pacifism | Requires Level 30 | While you are under a Stun, Fear or Charm effect, all damage taken is reduced by 75%. | ||
Beacon of Ytar | Requires Level 35 | Reduces all cooldowns by 15%. | ||
Guiding Light | Requires Level 40 | Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds. | ||
One With Everything | Requires Level 45 | Your resistance to all elements is equal to your highest elemental resistance. | ||
Combination Strike | Requires Level 50 | Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds. | ||
Near Death Experience | Requires Level 58 | When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 90 seconds. | ||