Khalim's Will (Diablo II Quest)
Khalim's Will is the third quest in Act III. It's initiated after players complete The Golden Bird (quest) and talk to Deckard Cain, or when players enter the Great Marsh for the first time. The quest is completed when players transmute Khalim's lost relics into Khalim's Will and use it to smash the Compelling Orb in the Temple of Light in Travincal, opening the way to the Durance of Hate, Mephisto's lair.
The ancient Horadrim imprisoned Mephisto, the Lord of Hatred, beneath the Guardian Tower in the temple city of Travincal. However, Mephisto soon started corrupting the High Council of Zakarum, the spiritual rulers of the Zakarum priesthood religion and assigned jailors of the Lord of Hatred. As more and more of the priesthood turned to serve Mephisto, the Prime Evil gained control over the majority of the Zakarum's holy warriors and soon the entire Church was bent on carrying out the Lord of Hatred's orders. All but one fell to his sway: the Que-Hegan Khalim turned out to be incorruptible. Enraged, Mephisto ordered the his High Council to slaughter the priest and scatter his remains throughout the region. Mephisto then proceeded with shielding of his lair by using an artifact known as the Compelling Orb, which he also used to control the Zakarum priesthood and their followers.
Khalim's spirit never died, however; it lingered within his remaining relics: his Eye, Heart, Brain and Flail. His spirit was still fixed on bringing the Lord of Hatred down, ending the corruption that defiled the Zakarum.
Further information and tips
Khalim's relics are scattered throughout the wilderness, but luckily the quest log provides some directions. The first relic, Khalim's Eye, is hidden within a golden chest in the Spider Cavern in the Spider Forest. There is another more or less identical cave in the Spider Forest called the Arachnid Lair. If you don't find the Eye inside the golden chest you may want to check if you're in the right spider-infested cave. The Eye is guarded by a Unique Spider boss called Sszark the Burning, a nasty spider with lots of minions.
The next relic is located in the Flayer Dungeon in the Flayer Jungle. The entrance looks like a staircase and is always hidden within the small flayer village where The Gidbinn is found. The dungeon has several levels filled with annoying packs of Flayers monsters, their shamans and undead flayers. Khalim's Brain is hidden in a golden chest on level three. The third level is a maze of small corridors and dead ends, the chest itself is guarded by a Flayer Shaman boss known as Witch Doctor Endugu. His flame breath is especially deadly, having high Fire Resistance can help limit the damage.
It might take a while before you reach the location of the third relic, Khalim's Heart. The Heart is hidden within the Kurast Sewers. The entrances to the sewers can be found in the Kurast Bazaar and in Upper Kurast. The first level of the sewers is huge, be prepared to battle your way through legions of undead and packs of Gloombats. The entrance to the second level is hidden; you have to search for a special lever that will lower a staircase to it. The sewer lever is guarded by a Unique bat boss called Icehawk Riftwing. Despite his special status, Riftwing has relatively little health and should go down quickly. Lower the staircase and enter the second level; this small room is filled with gold and a golden chest containing the Heart. There are a few Tentacle Beasts lurking in the pool in the centre of the room, but they shouldn't pose a serious threat. Sometimes a few extra monsters from the previous level can spawn here as well.
Khalim's Flail can be found within Travincal. This part of the quest is combined with The Blackened Temple as the flail is held by one of the Council Members. Travincal can be reached by passing through Upper Kurast and over the Kurast Causeway. The Temple City is filled with Zakarum Zealots, priests and Vampires; a waypoint is located within an empty temple to the west. When you approach the Guardian Tower a quest log should pop up and the Council Members should appear. The Flail is dropped by Ismail Vilehand.
Put all the relics into the Horadric Cube together with the flail and transmute them. Now you have the unique flail Khalim's Will. The Guardian Tower should be cleared by now; if not, kill the remaining Council Members or Vampires. To the left you should see a red glowing orb: the infamous Compelling Orb Cain told you about. Equip Khalim's Will and attack the Orb, it will take a few swings before you finally shatter it. Red mist clouds should spread through the temple and swirl towards the blood-stained staircase, which opens and reveals the passage to the Durance of Hate.
NPC Quest Dialog
Deckard Cain: "Never forget that your ultimate purpose here in Kurast is to destroy Mephisto. The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower that is located within the Temple City of Travincal. Know this, friend. The only way to gain entry to Mephisto's prison is to destroy the artifact known as the Compelling Orb. Mephisto used this device to control the Zakarum Priests and their followers. The Orb can only be destroyed with an ancient flail imbued with the spirit of the one incorruptible priest. Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum priesthood. All were turned to his dark ways, save one - Khalim, the Que-Hegan of the High Council. Mephisto directed the other Council priests to slay and dismember Khalim and then scatter his remains across the Kingdom. The Priest Sankekur succeeded Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the mortal plane. The corrupted High Council fashioned an Orb to control the rest of the Zakarum faithful and used their powers to hide the lair of their master from mortals. Your task is to collect the scattered relics of Khalim - his Heart, his Brain, and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his relics. Once this is accomplished, you must destroy the Compelling Orb with Khalim's Will to open the way into the corrupt sanctum of Mephisto."
Objective Successful (Kahlim's Eye)
Deckard Cain: "Ahh... Khalim's Eye! Only it can reveal the true path to Mephisto. Place the Eye in the Horadric Cube along with Khalim's other relics - the Heart, the Brain, and the Flail."
Objective Successful (Kahlim's Heart)
Deckard Cain: "You have found Khalim's Heart, and it still bears the courage to face Mephisto! Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Brain, and the Flail."
Objective Successful (Kahlim's Brain)
Deckard Cain: "This is most fortunate! Khalim's Brain knows Mephisto's weakness. Place it in the Horadric Cube along with Khalim's other relics - the Eye, the Heart, and the Flail."
Objective Successful (Kahlim's Flail)
Deckard Cain: "Once properly imbued, Khalim's Flail can destroy the Compelling Orb and reveal the way to Mephisto. Place it into the Horadric Cube along with Khalim's relics - his Heart, his Brain, and his Eye. Then, transmute them to carry out Khalim's Will."
Deckard Cain: "Masterfully done, hero! You have crafted Khalim's Will. Employ it to destroy the Compelling Orb and open the way to Mephisto. May the true Light guide your way."