A Jewel is a type of socketable item that can be put in an item with sockets. A Jewel spawns with 1-4 random magical attributes which only have effects after it is socketed.
Jewels are similar to Gems and Runes, except that instead of having predetermined magical abilities like a Gem or Rune, each Jewel possesses random magic properties, allowing you to bestow a wide variety of magical abilities to your Socketed Item. Before inserting a Jewel, its magical properties must be "identified" either by the use of a Scroll/Tome of Identify, or by a wise sage who can provide such a service.
Unlike other socketable items, jewels do not change their attributes when socketed in different items. So, they are a popular option for extreme item customizers as they can bestow attributes to items that could normally be impossible to be generated by the game engine.
Like other items, jewels can be Magic, Rare (Rare Jewels can have up to four magical properties) and even Unique. Only 8 types of unique jewels are in-game, and they all have a common name, the Rainbow Facet.
Jewels can also have Suffixes and Prefixes.
The artwork for Jewels are not tied to their stats.
Jewels can be used in Horadric Cube Formulas so hang on to each Jewel you find.
Magic Prefixes[]
Note: Yellow means the affix can be found on either a Magic or a Rare item, while Blue means it can be found only on a Magic item.
Affix | Attributes | ilvl | Item Type |
---|---|---|---|
Blanched | +5-8 Defense | 1 | Jewels |
Eburine | +9-20 Defense | 16 | Jewels |
Bone | +21-40 Defense | 32 | Jewels |
Ivory | +41-64 Defense | 64 | Jewels |
Scarlet | +1-4 to Minimum Damage | 8 | Jewels |
Crimson | +5-8 to Minimum Damage | 38 | Jewels |
Carbuncle | +1-5 to Maximum Damage | 12 | Jewels |
Carmine | +6-9 to Maximum Damage | 35 | Jewels |
Vermilion | +11-15 to Maximum Damage | 58 | Jewels |
Cinnabar | +5-10% Enhanced Damage | 1 | Jewels |
Rusty | +11-20% Enhanced Damage | 13 | Jewels |
Realgar | +21-30% Enhanced Damage | 45 | Jewels |
Ruby | +31-40% Enhanced Damage | 66 | Jewels |
Dun | +7-12% Damage Taken Goes to Mana | 7 | Jewels |
Brown | Heal Stamina Plus +10-15% | 39 | Jewels |
Chestnut | +10-15 Max Stamina | 1 | Jewels |
Maroon | +16-25 Max Stamina | 17 | Jewels |
Nickel | +10-20 to Attack Rating | 1 | Jewels |
Tin | +21-40 to Attack Rating | 8 | Jewels |
Silver | +41-60 to Attack Rating | 25 | Jewels |
Argent | +61-100 to Attack Rating | 44 | Jewels |
Bright | +1 to Light Radius +10 to Attack Rating |
1 | Jewels |
Emerald | +3-7% Better Chance of Getting Magic Items | 16 | Jewels |
Zircon | +5-10 Mana | 3 | Jewels |
Jacinth | +11-15 Mana | 17 | Jewels |
Turquoise | +16-20 Mana | 29 | Jewels |
Shimmering | All Resistances +5-10% | 16 | Jewels |
Scintillating | All Resistances +11-15% | 34 | Jewels |
Lapis Lazuli | Cold Resist +5-15% | 2 | Jewels |
Sapphire | Cold Resist +16-30% | 19 | Jewels |
Garnet | Fire Resist +5-15% | 2 | Jewels |
Ruby | Fire Resist +16-30% | 18 | Jewels |
Camphor | Lightning Resist +5-15% | 2 | Jewels |
Ambergris | Lightning Resist +16-30% | 19 | Jewels |
Beryl | Poison Resist +5-15% | 2 | Jewels |
Jade | Poison Resist +16-30% | 19 | Jewels |
Aureolic | +1-3 to Mana after each Kill | 22 | Jewels |
Diamond | +25-50 to Attack Rating against Demons +25-40% Damage to Demons |
26 | Jewels |
Pearl | +25-50 to Attack Rating against Undead +25-50% Damage to Undead |
18 | Jewels |
Magic Suffixes[]
Affix | Attributes | ilvl | Item Type |
---|---|---|---|
Malice | Attacker Takes Damage of 1-5 | 37 | Jewels |
Fervor | 15% Increased Attack Speed | 39 | Jewels |
Frigidity | 1-5 Cold Damage - 2 Second Duration | 16 | Jewels |
Passion | +1-3 Minimum Fire Damage And +6-10 Maximum Fire Damage | 15 | Jewels |
Ennui | +1 Minimum And +10-20 Maximum Lightning Damage | 15 | Jewels |
Ire | +2-5 To Maximum Damage | 4 | Jewels |
Wrath | +6-9 To Maximum Damage | 11 | Jewels |
Carnage | +11-15 Maximum Damage | 25 | Jewels |
Joyfulness | +1-4 To Minimum Damage | 5 | Jewels |
Bliss | +5-10 To Minimum Damage | 43 | Jewels |
Envy | +20 Poison Damage Over 2 Seconds | 1 | Jewels |
Truth | 7% Faster Hit Recovery | 44 | Jewels |
Honor | Replenish Life +1-4 | 47 | Jewels |
Avarice | +10-30% More Gold | 1 | Jewels |
Prosperity | +5-10% Better Chance Of Getting Magic Items | 26 | Jewels |
Spirit | +3-8 To Life | 1 | Jewels |
Hope | +9-20 To Life | 45 | Jewels |
Freedom | Requirements -15% | 1 | Jewels |
Icicle | +2-3 Minimum and +6-10 Maximum Cold Damage - 2 Second Duration | 37 | Jewels |
Glacier | +4-5 Minimum and +11-15 Maximum Cold Damage - 2 Second Duration | 58 | Jewels |
Fire | +4-10 Minimum and +11-30 Maximum Fire Damage | 36 | Jewels |
Burning | +11-25 Minimum and +31-50 Maximum Fire Damage | 57 | Jewels |
Lightning | +1 Minimum and +21-60 Maximum Lightning Damage | 36 | Jewels |
Thunder | +1 Minimum and +61-100 Maximum Lightning Damage | 57 | Jewels |
Daring | +1-3 Dexterity | 7 | Jewels |
Daring | +4-6 Dexterity | 19 | Jewels |
Daring | +7-9 Dexterity | 36 | Jewels |
Knowledge | +1-5 To Energy | 9 | Jewels |
Knowledge | +4-6 To Energy | 24 | Jewels |
Knowledge | +7-9 To Energy | 41 | Jewels |
Virility | +1-4 Strength | 18 | Jewels |
Virility | +5-6 Strength | 33 | Jewels |
Virility | +7-9 Strength | 50 | Jewels |
Diablo II Items | ||
---|---|---|
Class Weapons | Amazon Weapons • Assassin Katars • Sorceress Orbs | |
Weapons | Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing Weapons • Wands | |
Class Armor | Barbarian Helms • Druid Pelts • Paladin Shields • Necromancer Shrunken Heads | |
Armor | Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Other Items | Amulets • Rings • Charms • Gems • Jewels • Runes • Arrows • Bolts • Scrolls • Potions • Key • Quest Items |