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== What it does == |
== What it does == |
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− | + | The jailer trait gives monsters the ability to immobilize the Hero in a conjured prison. The effect is brief, but long enough to make you an easy target. Each attack by the Jailer has a 25% chance to cast this on you. Dashing strike lets you move, but does not free you. Spirit walk will however set you free. |
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+ | This trait can occur only for monsters equal to or greater than level 51.<ref>http://www.diablofans.com/topic/41071-spoiler-diablo-iii-monster-traits/#entry864263</ref> |
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{{Diablo III Unique Monster Traits}} |
{{Diablo III Unique Monster Traits}} |
Revision as of 04:47, 12 May 2012
This article relates to the Beta releases of Diablo III. Information may change during development and release of the game. |
Jailer is a monster trait that is unique to Diablo III and was first discovered in a previously inaccessible zone in the beta.
What it does
The jailer trait gives monsters the ability to immobilize the Hero in a conjured prison. The effect is brief, but long enough to make you an easy target. Each attack by the Jailer has a 25% chance to cast this on you. Dashing strike lets you move, but does not free you. Spirit walk will however set you free.
This trait can occur only for monsters equal to or greater than level 51.[1]
Diablo III Monster Traits | ||
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Diablo III | Arcane Enchanted • Avenger • Desecrator • Electrified • Extra Health • Fast • Fire Chains • Frozen • Health Link • Horde • Illusionist • Invulnerable Minions • Jailer • Knockback • Missile Dampening • Molten • Mortar • Nightmarish • Plagued • Shielding • Teleporter • Vampiric • Vortex • Waller |