Immolation creates a ring of fire balls that shoot out from the caster. It works exactly like Nova, only it does fire instead of lightning damage and the individual fireballs deal splash damage upon impact.
Damage Calculation
Main article: Spell Calculations (Diablo I)
Real Damage: | Rec(slvl, (Itt(5, Rnd[6]) + clvl + 5)/2) |
Min. Damage: | 5*Rec(slvl, 2 + clvl/2) |
Max. Damage: | 5*Rec(slvl, 15 + clvl/2) |
Quick Min. Damage: | 5*(2 + clvl/2) * (9/8)^slvl |
Quick Max. Damage: | 5*(15 + clvl/2) * (9/8)^slvl |
Diablo I Spells | ||
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Page 1 | Item Repair • Staff Recharge • Disarm Traps • Rage • Firebolt • Charged Bolt • Healing • Heal Other • Holy Bolt • Inferno | |
Page 2 | Resurrect • Fire Wall • Telekinesis • Lightning • Town Portal • Flash • Stone Curse | |
Page 3 | Phasing • Mana Shield • Elemental • Fireball • Flame Wave • Chain Lightning • Guardian | |
Page 4 | Nova • Golem • Teleport • Apocalypse • Bone Spirit • Blood Star | |
Page 5 | Lightning Wall • Immolation • Warp • Reflect • Berserk • Ring of Fire • Search | |
Page 6 | Infravision • Identify • Jester • Magi • Mana | |
Hidden | Doom Serpents • Blood Ritual • Invisibility • Sentinel • Blood Boil • Etherealize |