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What is it?[]

The Horadric Cube is a quest item obtained in Act II which can be used to complete several quests. In addition to that task, it can be also used as a permanent backpack to store additional items and create new ones.

How do you use it?[]

You can place items into the Horadric Cube by picking them up and dragging them over the Horadric Cube. You will hear a sound when the item is placed into the Cube. You can also open up the Cube by right clicking on it like a Tome. Drag items from your inventory into the Cube. (A new inventory for the cube will open.)

Now to really use it you just put in the ingredients of the recipe and hit the transmute button (right click the Horadric Cube and hit the button right below it's inventory.)

Recipes[]

Note: Sometimes you see a formula with weird words. To explain them:
ilvl = Item Level
clvl = Char Level

Runes[]

3 El El Rune 1 Eld Eld Rune
3 Eld Eld Rune 1 Tir Tir Rune
3 Tir Tir Rune 1 Nef Nef Rune
3 Nef Nef Rune 1 Eth Eth Rune
3 Eth Eth Rune 1 Ith Ith Rune
3 Ith Ith Rune 1 Tal Tal Rune
3 Tal Tal Rune 1 Ral Ral Rune
3 Ral Ral Rune 1 Ort Ort Rune
3 Ort Ort Rune 1 Thul Thul Rune
3 Thul Thul Rune + 1 Chipped Topaz Chipped Topaz (Diablo II) 1 Amn Amn Rune
3 Amn Amn Rune + 1 Chipped Amethyst Chipped Amethyst (Diablo II) 1 Sol Sol Rune
3 Sol Sol Rune + 1 Chipped Sapphire Chipped Sapphire (Diablo II) 1 Shael Shael Rune
3 Shael Shael Rune + 1 Chipped Ruby Chipped Ruby (Diablo II) 1 Dol Dol Rune
These combinations only work for Single Player, Open, or Ladder Characters.
3 Dol Dol Rune + 1 Chipped Emerald Chipped Emerald (Diablo II) 1 Hel Hel Rune
3 Hel Hel Rune + 1 Chipped Diamond Chipped Diamond (Diablo II) 1 Io Io Rune
3 Io Io Rune + 1 Flawed Topaz Flawed Topaz (Diablo II) 1 Lum Lum Rune
3 Lum Lum Rune + 1 Flawed Amethyst Flawed Amethyst (Diablo II) 1 Ko Ko Rune
3 Ko Ko Rune + 1 Flawed Sapphire Flawed Sapphire (Diablo II) 1 Fal Fal Rune
3 Fal Fal Rune + 1 Flawed Ruby Flawed Ruby (Diablo II) 1 Lem Lem Rune
3 Lem Lem Rune + 1 Flawed Emerald Flawed Emerald (Diablo II) 1 Pul Pul Rune
2 Pul Pul Rune + 1 Flawed Diamond Flawed Diamond (Diablo II) 1 Um Um Rune
2 Um Um Rune + 1 Topaz Topaz (Diablo II) 1 Mal Mal Rune
2 Mal Mal Rune + 1 Amethyst Amethyst (Diablo II) 1 Ist Ist Rune
2 Ist Ist Rune + 1 Sapphire Sapphire (Diablo II) 1 Gul Gul Rune
2 Gul Gul Rune + 1 Ruby Ruby (Diablo II) 1 Vex Vex Rune
2 Vex Vex Rune + 1 Emerald Emerald (Diablo II) 1 Ohm Ohm Rune
2 Ohm Ohm Rune + 1 Diamond Diamond (Diablo II) 1 Lo Lo Rune
2 Lo Lo Rune + 1 Flawless Topaz Flawless Topaz (Diablo II) 1 Sur Sur Rune
2 Sur Sur Rune + 1 Flawless Amethyst Flawless Amethyst (Diablo II) 1 Ber Ber Rune
2 Ber Ber Rune + 1 Flawless Sapphire Flawless Sapphire (Diablo II) 1 Jah Jah Rune
2 Jah Jah Rune + 1 Flawless Ruby Flawless Ruby (Diablo II) 1 Cham Cham Rune
2 Cham Cham Rune + 1 Flawless Emerald Flawless Emerald (Diablo II) 1 Zod Zod Rune

Gems[]

3 Chipped Amethyst Chipped Amethyst (Diablo II) 1 Flawed Amethyst Flawed Amethyst (Diablo II)
3 Flawed Amethyst Flawed Amethyst (Diablo II) 1 Amethyst Amethyst (Diablo II)
3 Amethyst Amethyst (Diablo II) 1 Flawless Amethyst Flawless Amethyst (Diablo II)
3 Flawless Amethyst Flawless Amethyst (Diablo II) 1 Perfect Amethyst Perfect Amethyst (Diablo II)
3 Chipped Diamond Chipped Diamond (Diablo II) 1 Flawed Diamond Flawed Diamond (Diablo II)
3 Flawed Diamond Flawed Diamond (Diablo II) 1 Diamond Diamond (Diablo II)
3 Diamond Diamond (Diablo II) 1 Flawless Diamond Flawless Diamond (Diablo II)
3 Flawless Diamond Flawless Diamond (Diablo II) 1 Perfect Diamond Perfect Diamond (Diablo II)
3 Chipped Emerald Chipped Emerald (Diablo II) 1 Flawed Emerald Flawed Emerald (Diablo II)
3 Flawed Emerald Flawed Emerald (Diablo II) 1 Emerald Emerald (Diablo II)
3 Emerald Emerald (Diablo II) 1 Flawless Emerald Flawless Emerald (Diablo II)
3 Flawless Emerald Flawless Emerald (Diablo II) 1 Perfect Emerald Perfect Emerald (Diablo II)
3 Chipped Ruby Chipped Ruby (Diablo II) 1 Flawed Ruby Flawed Ruby (Diablo II)
3 Flawed Ruby Flawed Ruby (Diablo II) 1 Ruby Ruby (Diablo II)
3 Ruby Ruby (Diablo II) 1 Flawless Ruby Flawless Ruby (Diablo II)
3 Flawless Ruby Flawless Ruby (Diablo II) 1 Perfect Ruby Perfect Ruby (Diablo II)
3 Chipped Sapphire Chipped Sapphire (Diablo II) 1 Flawed Sapphire Flawed Sapphire (Diablo II)
3 Flawed Sapphire Flawed Sapphire (Diablo II) 1 Sapphire Sapphire (Diablo II)
3 Sapphire Sapphire (Diablo II) 1 Flawless Sapphire Flawless Sapphire (Diablo II)
3 Flawless Sapphire Flawless Sapphire (Diablo II) 1 Perfect Sapphire Perfect Sapphire (Diablo II)
3 Chipped Topaz Chipped Topaz (Diablo II) 1 Flawed Topaz Flawed Topaz (Diablo II)
3 Flawed Topaz Flawed Topaz (Diablo II) 1 Topaz Topaz (Diablo II)
3 Topaz Topaz (Diablo II) 1 Flawless Topaz Flawless Topaz (Diablo II)
3 Flawless Topaz Flawless Topaz (Diablo II) 1 Perfect Topaz Perfect Topaz (Diablo II)
3 Chipped Skull Chipped Skull (Diablo II) 1 Flawed Skull Flawed Skull (Diablo II)
3 Flawed Skull Flawed Skull (Diablo II) 1 Skull Skull (Diablo II)
3 Skull Skull (Diablo II) 1 Flawless Skull Flawless Skull (Diablo II)
3 Flawless Skull Flawless Skull (Diablo II) 1 Perfect Skull Perfect Skull (Diablo II)

Jewelery[]

3 Magic Rings Ring 4 (Diablo II) 1 Random Magic Amulet Amulet 1 (Diablo II)

Save any unwanted rings for the chance of getting a high quality amulet.
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65 , ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available.
At Character Level 99, ilvl = 74. It is not possible to create a +2 skills amulet with this recipe, because those have at least a ilvl of 90.

3 Magic Amulets Amulet 2 (Diablo II) 1 Random Magic Ring Ring 3 (Diablo II)

Save any unwanted amulets for the chance of getting a high quality ring.
Formula: ilvl = int(.75 * clvl).
This means at Character Level 65, ilvl = 48. So any Magical Prefix or Suffix with a level of 48 and below might be available. (Works the same as with rings.)

1 Ring Ring 4 (Diablo II) + 1 Perfect Emerald Perfect Emerald (Diablo II) + 1 Antidote Potion Antidote 1 Jade Ring (21-30% Poison Resistance) Ring 3 (Diablo II)
1 Ring Ring 4 (Diablo II) + 1 Perfect Ruby Perfect Ruby (Diablo II) + 1 Exploding Potion Explodingpotion 1 Garnet Ring (21-30% Fire Resistance) Ring 2 (Diablo II)
1 Ring Ring 4 (Diablo II) + 1 Perfect Sapphire Perfect Sapphire (Diablo II) + 1 Thawing Potion Thawing 1 Cobalt Ring (21-30% Cold Resistance) Ring 4 (Diablo II)
1 Ring Ring 4 (Diablo II) + 1 Perfect Topaz Perfect Topaz (Diablo II) + 1 Rejuvenation Potion Rejuv 1 Coral Ring (21-30% Lightning Resistance) Ring 1 (Diablo II)
1 Perfect Amethyst Perfect Amethyst (Diablo II) + 1 Perfect Diamond Perfect Diamond (Diablo II) + 1 Perfect Emerald Perfect Emerald (Diablo II) + 1 Perfect Ruby Perfect Ruby (Diablo II) + 1 Perfect Sapphire Perfect Sapphire (Diablo II) + 1 Perfect Topaz Perfect Topaz (Diablo II) + 1 Amulet Amulet 3 (Diablo II) 1 Prismatic Amulet (16-25% Resist All) Amulet 1 (Diablo II)

General Items[]

3 Perfect Skulls Perfect Skull (Diablo II) + 1 Rare Item + Stone of Jordan Ring 3 (Diablo II) Add 1 Socket To a Rare Item

Rare Items can only have one socket. You cannot add sockets to items that don't normally have sockets.

1 Perfect Skull Perfect Skull (Diablo II) + 1 Rare Item + Stone of Jordan Ring 3 (Diablo II) 1 High Quality New Rare Item of the same type

This formula has the possibility of creating a higher quality Rare Item.
Formula: ilvl = int(.66 * clvl) + int(.66 * ilvl)
That is, the ilvl will be equal to .66 times your clvl (rounded down) plus .66 times the input item's ilvl (also rounded down).


Example: You are level 80 and the rare item is level 65.
(.66 * 80) + (.66 * 65) = ilvl 92

6 Perfect Skulls Perfect Skull (Diablo II) + 1 Rare Item 1 Random Rare Item of the same type

You can use this formula to get another chance at a Rare Item of the same type.
Formula: ilvl = int(.4 * clvl) + int(.4 * ilvl)
This formula will not work on items larger than 3x2.


Example: You are level 80 and the rare item is level 65.
(.4 * 80) + (.4 * 65) = ilvl 58

3 Perfect Gems Perfect Amethyst (Diablo II) or Perfect Diamond (Diablo II) or Perfect Emerald (Diablo II) or Perfect Ruby (Diablo II) or Perfect Sapphire (Diablo II) or Perfect Topaz (Diablo II) or Perfect Skull (Diablo II) + 1 Magic Item 1 Random Magic Item of the same type

You can use this formula to get another chance at a Magic Item of the same type.
Formula: ilvl = ilvl.
This means that the ilvl of the output is exactly the same as the ilvl of the input.
Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.

1 Hel Hel Rune + 1 Scroll of Town Portal Scroll of Town Portal (Diablo II) + Any Socketed Item Remove items from sockets

Warning: This will destroy any gems, runes, or jewels you have socketed.

3 Health Potions Healing + 3 Mana Potions Mana + 1 Chipped Gem 1 Rejuvenation Potion Rejuv

Any grade of Health/Mana Potion can be used. You can also use chipped skulls.

3 Health Potions Healing + 3 Mana Potions Mana + 1 Gem Normal 1 Full Rejuvenation Potion Fullrejuv

Any grade of Health/Mana Potion can be used. You can also use skulls in the place of Gems.

3 Rejuvenation Potions Rejuv 1 Full Rejuvenation Potion Fullrejuv
3 Strangling Gas Potions Stranglinggaspotion + Healing Potion 1 Antidote Potion Antidote
2 Quiver of Bolts Bolts (Diablo II) 1 Quiver of Arrows Arrows (Diablo II)

Random quantity of Arrows produced.

2 Quiver of Arrows Arrows (Diablo II) 1 Quiver of Bolts Bolts (Diablo II)

Random quantity of Bolts produced.

Weapons[]

1 Spear Spear (Diablo II) + 1 Quiver of Arrows Arrows (Diablo II) 1 Stack of Javelins Javelin (Diablo II)

Any class/type of Spear can be used. Random quantity of javelins produced.

1 Axe Axe (Diablo II) + 1 Dagger Dagger (Diablo II) Throwing Axe Throwing Axe (Diablo II)

Any class/type of Axe can be used (i.e. magic/socketed/non magical axe/etc). Random quantity of throwing axes produced.


4 Health Potion (any type) Healing + 1 Ruby (any type) Ruby (Diablo II) + 1 Magical Sword 1 A Magic Sword of the Leech

You can use this formula to get a Life Stealing sword.
Formula: ilvl = 30 (always).
The sword will always have the "of the Leech" suffix (4-5% Life Stolen Per Hit) and has a chance at getting a prefix as well. The type of sword is retained. For example, a short sword as input will give a short sword as output.

1 Diamond (any type) Diamond (Diablo II) + 1 Staff (any type and quality) Long Staff (Diablo II) + 1 Kris (any quality) Kris (Diablo II) + 1 Belt (any type and quality) Belt (Diablo II) 1 Savage Polearm Class Weapon

Formula: ilvl=50 (always).
The polearm will always have the Savage prefix (66-80% Enhanced Damage) and has a chance at getting a suffix as well. The polearm will be one of the following, selected randomly: Bardiche, Battle Scythe, Bill, Halberd, Lochaber Axe, Partizan, Poleaxe, Scythe, Voulge, War Scythe (put another way, any normal polearm or any exceptional polearm other than Bec-de-Corbin and Grim Scythe).

3 Normal Gems Amethyst (Diablo II) or Diamond (Diablo II) or Emerald (Diablo II) or Ruby (Diablo II) or Sapphire (Diablo II) or Topaz (Diablo II) or Skull (Diablo II) + 1 Socketed Normal Weapon 1 Socketed Magic Weapon

Formula: ilvl=30 (always).
This takes a socketed weapon and makes it a magic socketed weapon with a random number of sockets (it gets 1-2 sockets).
This allows you to get new magic bonuses on an otherwise non magical weapon.
The original weapon properties will be removed (rerolled) when the new weapon is created.

3 Chipped Gems Chipped Amethyst (Diablo II) or Chipped Diamond (Diablo II) or Chipped Emerald (Diablo II) or Chipped Ruby (Diablo II) or Chipped Sapphire (Diablo II) or Chipped Topaz (Diablo II) or Chipped Skull (Diablo II) + 1 Magic Weapon Socketed Magic Weapon

Formula: ilvl=25 (always).
This adds sockets to a magic weapon (it gets 1-2 sockets). The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets.

3 Flawless Gems Flawless Amethyst (Diablo II) or Flawless Diamond (Diablo II) or Flawless Emerald (Diablo II) or Flawless Ruby (Diablo II) or Flawless Sapphire (Diablo II) or Flawless Topaz (Diablo II) or Flawless Skull (Diablo II) + 1 Magic Weapon Socketed Magic Weapon

Formula: ilvl=30 (always).
This adds sockets to a magic weapon (it gets 1-2 sockets). The original magic weapon properties will be removed (rerolled) when the new weapon is created. If you use this formula with a weapon that is not normally socketed such as a Javelin, this recipe will create a new magical weapon without any sockets.


  • 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon -> Socketed Weapon of same type

The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.


  • 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon -> Normal Quality Weapon of same type

Formula: ilvl = 1 (always). That is, regardless of what the ilvl was beforehand, it will be set to 1.


  • 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon -> Exceptional Version of Weapon

This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.


  • 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon -> Elite Version of Weapon (Single Player, Ladder Only)

This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will remain.


  • 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon -> Exceptional Rare Weapon


  • 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon -> Elite Rare Weapon


  • 1 Ort Rune + Weapon -> Fully Repaired Weapon

Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items.

  • 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon -> Fully Repaired and Recharged Weapon

You cannot repair ethereal weapons.

Armor[]

  • 1 Magic Shield (any type) + 1 Spiked Club (any quality) + 2 Skulls (any quality) -> Magic Shield of Spikes

Formula: ilvl=30 (always). The shield will always have the "of Spikes" suffix (Attacker Takes Damage of 4-6) and has a chance at getting a prefix as well. The type of shield is retained, and any type of shield (including paladin shields and necromancer shrunken heads) works as input.


  • 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor -> Socketed Body Armor of same type

The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 3 sockets, there's a 2/4 chance of getting 3 sockets and a 1/4 chance of getting 1 or 2 socket(s).


  • 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm -> Socketed Helm of same type

The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket.


  • 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield -> Socketed Shield of same type

The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket.


  • 1 El Rune + 1 Chipped Gem + Low Quality Armor -> Normal Quality Armor of same type

Formula: ilvl = 1 (always). That is, regardless of what the ilvl was beforehand, it will be set to 1.


  • 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor -> Exceptional Version of Armor

This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields.


  • 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor -> Elite Version of Armor (Single Player, Ladder Only)

This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.


  • 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor -> Exceptional Rare Armor
  • 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor -> Elite Rare Armor


  • 1 Ral Rune + 1 Flawed Gem (any kind) + Armor -> Fully Repaired and Recharged Armor

You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.


Quest/Other[]

  • Wirt's Leg + A Tome of Town Portal -> Secret Cow Level

You must Transmute in the Act I Rogue Encampment. You must have already killed Baal in the same Difficulty Level. One time per Difficulty Level.

Tip: if you lead the Cows around the Red Portal and die, you may not be able to fight your way back inside. Try to run in as far as you can and open up an escape Town Portal for backup.


  • Staff of Kings + Viper Amulet -> Horadric Staff

Use the Horadric Staff to open Tal Rasha's Tomb in Act II


  • Khalim's Eyes + Khalim's Heart + Khalim's Brain + Khalim's Flail -> Khalim's Will

Use Khalim's Will to destroy the Compelling Orb and enter the Durance of Hate in Act III.

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