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− | '''Health globes''' are new item types in Diablo III. Health globes drop randomly in the world at varying degrees of power and heal the player and his/her allies. |
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+ | '''Health Globes''' are new item type in Diablo III. They have a chance to drop off monsters on kill or in the case of [[Unique_Monster|Unique]]s and [[Champion]]s they will have a chance to drop when hit <ref>http://forums.battle.net/thread.html?topicId=26435395189&pageNo=1#3</ref>. When a player walks over the health globe, it is automatically consumed even if the player is at full health. The health gained from the Health Globe replenishes slowly just like a [[Healing Potion]] would. In multiplayer games Health Globes will restore health to everyone nearby in PvM and everyone on your team in [[PvP]]. |
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==A New Health System== |
==A New Health System== |
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:::''We changed the health model, so that players don't rely on potions. Instead they can pick up health power-ups from enemies. It doesn't change the basic way the game plays, but it gives it a little bit more depth. You don't have one answer to healing in combat – "I'm in trouble, I hit a potion." Instead, "I'm in trouble, there's a health globe over there, and there's a 20-foot demon standing between me and it." That's a really interesting situation for the player, but it works with the same complexity of interface and gameplay that we had.''<ref>http://pc.ign.com/articles/101/1017305p2.html</ref> |
:::''We changed the health model, so that players don't rely on potions. Instead they can pick up health power-ups from enemies. It doesn't change the basic way the game plays, but it gives it a little bit more depth. You don't have one answer to healing in combat – "I'm in trouble, I hit a potion." Instead, "I'm in trouble, there's a health globe over there, and there's a 20-foot demon standing between me and it." That's a really interesting situation for the player, but it works with the same complexity of interface and gameplay that we had.''<ref>http://pc.ign.com/articles/101/1017305p2.html</ref> |
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+ | == Reference == |
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<references \> |
<references \> |
Revision as of 04:03, 12 September 2011
Health Globe | |
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Statistics | |
Item ID | 824 |
Required Level | 1 |
Health Globes are new item type in Diablo III. They have a chance to drop off monsters on kill or in the case of Uniques and Champions they will have a chance to drop when hit [1]. When a player walks over the health globe, it is automatically consumed even if the player is at full health. The health gained from the Health Globe replenishes slowly just like a Healing Potion would. In multiplayer games Health Globes will restore health to everyone nearby in PvM and everyone on your team in PvP.
A New Health System
Health globes were introduced in the premier showing of the game on June 28, 2008 at the Paris World Wide Invitational. They provide a completely different approach to a health system than the previous Diablo games. The Diablo III team believes "potion spamming" does not provide a very robust or interesting gameplay experience, and they believe the old system made players basically invulnerable (potions are now on a fairly long cooldown).
- We changed the health model, so that players don't rely on potions. Instead they can pick up health power-ups from enemies. It doesn't change the basic way the game plays, but it gives it a little bit more depth. You don't have one answer to healing in combat – "I'm in trouble, I hit a potion." Instead, "I'm in trouble, there's a health globe over there, and there's a 20-foot demon standing between me and it." That's a really interesting situation for the player, but it works with the same complexity of interface and gameplay that we had.[2]
Reference
<references \>