Guardian Spirits
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![]() Release the soul prisons and destroy Ghezrim.
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Act | Act II | ||
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Location | Stinging Winds | ||
Trigger | Dying Necromancer | ||
XP | 1,575 | ||
Gold | 240 ![]() | ||
Objectives | |||
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Guardian Spirits is an event quest in Act II. It has a chance to trigger within Stinging Winds. The event is triggered by interacting with the Dying Necromancer.
Walkthrough
- Explore Stinging Winds. Find and interact with the
Dying Necromancer.
![]() Dying Necromancer | I came here searching for a powerful ghost named Ghezrim. We found him here, locked within the soul prisons. But the cultists wounded me gravely in the desert, and I dared not try to destroy him. You must do what I could not. |
- Activate the Soul Prisons: 2/2
- Kill the Bone Warriors and the Deathly Haunts that spawn.
![]() Dying Necromancer | Ghezrim is free! I can feel his presence! | |
I am freed! | ![]() |
- Kill Ghezrim.
Achievements
Achievement | Points | Reward | Description | ||
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Guardian Spirits | 10 | – | Complete the Guardian Spirits event. | |
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Guardian Spirits (Cooperative) | 10 | – | Complete the Guardian Spirits event in a cooperative game. |