Golem (Diablo I)

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Golem (Diablo I).png
Damage Magic Requirements
Base Damage 8-16 Spell Level 1 81
Damage Type Physical Requires 255 at Level 7
Damage Increase Mana Cost
per Class Level - Initial Mana Cost 100
per Spell Level +2 Reduction per Spell Level -6
per Magic Point - Lowest Mana Cost 60

Golem summons a golem to help the player, and is the only spell in the game that summons an actual minion. In most situations it is redundant to summon, but it can be useful for Sorcerers against triple immunes in Hell difficulty. Curiously enough, if two or more players both summon a golem in the same game, the golems will try to kill each other.

Golem Calculations

HP: 2*maxmana/3 + 10*slvl
AC: 25
To Hit: 40 + 2*clvl + 5*slvl
Min. Damage: 8 + 2*slvl
Max. Damage: 16 + 2*slvl