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Diablo Wiki
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Diablo III game mechanics are the core gameplay rules of Diablo III. They comprise of numerous facets of gameplay, including, but not limited to, the game engine, player development, items, skills, combat, death, NPC interaction, and cooperative play with humans. Leveling up, acquiring better items, using more powerful abilities, and joining forces with human players to slaughter hundreds of demons and undead are trademarks of the Diablo series and are some of the most alluring features of the game.

Game Engine

Blizzard has created their own game engine to run Diablo III on. They originally used the Havok Physics engine but eventually created their own so they could do anything they need to with the engine. This engine allows for monsters to fly through the air like a rag doll, sometimes creating some hilarious and epic moments. Their engine also allows for Diablo III to have destructible environments. Examples have been shown like a wall crushing zombies or a chandelier falling on skeletons and killing them. Players will be able to interact with their surroundings to help them defeat the forces of Hell.

Items and Inventory

Newest inventory screen

A screenshot of the current character inventory screen

Items

Diablo is known for its vast array of items. Items will be randomly dropped from monsters upon their death. The items include armor, weaponry, scrolls, elixirs, Runestones, and health globes.

Inventory

The inventory system was originally designed to replicate World of Warcraft's item system, in that each item took up a 1x1 space in a gridded bag. Blizzard has, although, decided to change this in order to recapture some of Diablo's "tetris inventory". However, Blizzard has stated that items will not take up nearly as much space as they did in Diablo II, and players will not have a problem keeping items in their bags.

The current version of the inventory is a grid where certain items will take up one or two squares.

Stash

There will be two stash in Diablo III that will function like the one in Diablo II. However, it has been said that the size of each stash will be much bigger, almost too big. It is still unknown if the stash will begin at this enormous size or if it will become larger with level or for a cost. One of the stashes will be character specific and the other shared with all the characters of the account.

Looting

Instead of the same loot dropping for all players when a monster dies (like in Diablo II), the monster drops loot for each player that only he or she can see and pickup. If a player picks up the item and drops it back on the ground, any other player can see it and pick it up.

Crafting

Main article: Artisans


Crafting will return in Diablo III in the form of three artisans. Each one of them will have their own profession and specialty. Revealed at GamesCon 2010, players can now make their own gear through three vendors. It has not been determined if the artisans are all going male like the first artisan.

The first, the Black Smith focuses on repairing and selling items and can also create weapons and armor for your character. He can also add sockets to any weapon or armor much like the quest reward from the Siege on Harrogath Quest.

The second, the Mystic focuses on creating potions, scrolls, magical weapons such as wands and staffs, spell runes, charms. They can also enchant weapons and armors created by the Black Smith. It is not known if the Mystic can remove enchantments from weapons and armors.

The last, the Jeweler focuses on creating gems for you. The Jeweler can also combine gems to create one of a higher quality. This method is at the moment the only way to get the highest quality gems. The Jeweler can also remove gems from items.

Player Development

Experience

One of the most emphasized mechanics of the Diablo franchise is the ability to level up your player character through the repetition of slaying computer controlled enemies. The character starts at Level 1 and must combat increasingly difficult enemies to increase the player's experience. Once enough experience points have been attained, the character will level up in rank, allowing for the expansion of different abilities, attributes, and items. After each level up, the number of experience points needed to advance again increases, requiring even more enemies to be slain. Easier enemies will begin to give less experience, while harder ones reward more. Killing many enemies in rapid succession will also earn bonus experience.

Attributes

Main article: Attributes


Diablo III has five attribute stats: Attack, Precision, Vitality, Defense, and Willpower. Attribute points are automatically added when the character gains a level. Items in Diablo III will not have attribute requirements. Blizzard has said that there will be ways to customize your stats, primarily through item equipment and the Talisman system.

Skill Allocation

Before this was changed, skill allocation acted in much the same fashion as it did in Diablo II, in that skills were tiered and required previous abilities to be learned first. This functionality has since been scrapped and replaced with something Blizzard describes as a "pool" system. It has been speculated that repetitive use of certain skills will increase their effectiveness. Blizzard officially announced, however, that they will not be using a system that functions like this. Blizzard has also added a respeccing option in Diablo III. It is unknown exactly how the system will work but it has been said to include more than just a monetary cost. The system will also get progressively more expensive (whatever the cost) and that it will not allow you to respec every skill point. The system is intended to help players correct a mistake rather than letting them completely change their character. With the reworking of the original skill tree, the new skill system allows for players to have a maximum of seven skills. Starting off with one skill slot, they will get the opportunity to unlock more, up to seven, as they level up.

Traits

Main article: Traits


Blizzard has separated the passive skills from the active skills. All passive abilities are now in a separate mechanic called traits. Traits work similar to skills in that you will gain trait points as you level. You then spend these trait points to get a passive ability and you can put more points in it to increase its effects.

Skills and Combat

Skill Hotbar

New hotbar

Skill Hotbar

A skill hotbar has been added to Diablo III in place of the potion belt from Diablo II. The skill hotbar allows for players to use a number of skills consecutively with the simple click of a hotkey. The hotbar uses 1-5 to access a skill assigned to it as well as left and right mouse click with the right mouse click able to be swapped with the use of the tab key or scroll wheel. In total, it allows you to use eight skills/items without having to change any of them out.

Diablo III screenshot 101

Using a wide variety of skills plays a critical role in combat

Resource Systems

Instead of every class using Mana, like in the previous two Diablo titles, Diablo III has been confirmed to utilize 5 different resource types, giving each class a unique playstyle:

  • The Barbarian gains Fury by attacking his opponents and by taking damage. After the Barbarian has used an ability, Fury is drained by a fixed amount. Careful combinations of abilities are critical for the Barbarian to maintain his devastating attacks: the player must choose which abilities to use on which opponents.
  • It has been confirmed that the Witch Doctor is the only class to use Mana. The Witch Doctor starts off with a full amount of Mana, and a fixed amount is drained depending on the skill used. The Witch Doctor will have several ways to regain Mana, including the use of skills such as Soul Harvest and Mind and Body, Traits like Spirit Vessel and Mana Regeneration, or by equipping class-dependent items.
  • The Wizard will use Arcane Power. This system is similar to Mana in that it begins full and is drained as abilities are used. However, Arcane Power will be expended and replenished far more quickly than Mana.
  • The energy source for the Monk is Spirit. The system relies on a balance of combo and non-combo moves. Combo moves will build up his Spirit, which he will then use to activate his finishers.
  • The Demon Hunter uses a dichotomous resource system of Hatred and Discipline (the actual name of the resource system is currently unknown). While no specifics have been released at this point, it has been hinted that Hatred will be used for bow attacks and burst damage, while Discipline will be used in trap-setting and other preparatory maneuvers. Of the two, Hatred will be the more commonly used resource.

Runestones

Main article: Runestones


Functioning much differently than Diablo II's Runes, Runestones are placed alongside specific skills, changing their functionality, improving their damage, or altering their appearance. Factoring in the number of skills, Runestones, and Runestone qualities, each class will have nearly 97 billion combinations of active skills.

Combat

The combat animations are far longer in Diablo III than in previous versions, due to the 3D graphics as opposed to 2D sprites. The result is less spamming of skills, which may also lead to skill cooldowns to prevent graphics overload.

The Game World

NPC Interaction

Initially, cut scenes were introduced as bridges for conversations between the player and the NPC. Recently this feature has been scrapped and replaced with a less constricting method of dialogue conversation. The NPC simply speaks his or her mind without interrupting the game, whose voice becomes louder the nearer the player is to the NPC. This allows players to skip conversations they've already heard, but does not stop others from staying near to the NPC and listening. NPC's will also change their dialogue to reflect the character you are playing. NPC's will show like or dislike to your character class along with many other personable touches catered to each class.

Parties

Being a cooperative game, players can form parties to venture through the game together. Parties are limited to four players. While it is unknown how, Blizzard has said that party members will be able to instantly group together to decrease the time not fighting the minions of Hell.

Followers

Main article: Followers


Followers can either be temporary NPC's that will travel and fight along your side, or more persistent types akin to Hirelings in Diablo II. An example of the followers were shown in the first gameplay video as two archers followed the Barbarian and attacked the enemies close to them. Persistent followers were later unveiled in an official video featuring three different archtypes:[1]

  • Enchantress: The Enchantress will be your magic Follower. Able to cast skills from afar, she will pair nicely with a more melee oriented character to blast away enemies from a distance.
  • Scoundrel: The Scoundrel will be a ranged physical fighter. Wielding a crossbow or bow, the Scoundrel will keep range from the forefront of the fight and pick off enemies from a distance.
  • Templar: The Templar is your melee Follower. Taking the role of a Paladin like character, he will be in the front of the fight. Pairing him up with a ranged class may be a good idea to help keep your enemies at bay.

Death

Death Animations

Death animation

SiegeBreaker biting the head off of a Barbarian

Both the enemies and Players will have special death animations given certain circumstances. When an enemy is killed with a critical strike, they will have a unique death animation. When it is by physical damage, the enemy will literally explode. When it is ice, the enemy will shatter into small ice chunks. Fire crits will cause the enemy to burst into a giant ball of flame. Lightning will cause the enemy to explode with parts of the party emanating electricity. Poison causes the enemy to explode in a giant green mess. Finally Arcane damage will cause the enemy to evaporate in a purple cloud.

If a player dies from a boss, there is a chance of it triggering a special death animation for the Player. An example was shown in the first gameplay video when the Siegebreaker Assault Beast picks up the Barbarian and bites his head off. He then throws the Barbarian's body across the screen.

Resurrection

There are two different ways a character can be resurrected in Diablo III. Character who die in battle will resurrect at the most recent checkpoint they have reached. These checkpoints will occur more often than waypoints. However, any checkpoint reached will be erased upon exiting the game and only the waypoints will remain saved. The second way to resurrect is through a cooperative resurrection. Players in a party are able to resurrect other party members. Originally, there was a regent needed to perform this ability but it was removed.

References

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