This spell works similarly to Nova. It creates an arc of fire in every direction and expands outward, like a nova. Its damage is somewhat unreliable, but can be useful in some situations.
Base Damage = rand(5,100) + clvl + 20
Assume I have a Mage at level 37 with level 2 Fire Nova and the random number chosen is 72.
Base Damage = 72 + 37 + 20 = 109 + 20 = 129
Level 1: Base Damage = 129 * (17/16) = 137.0625
Level 2: Base Damage = 137.0625 * (17/16) = 145.62890625
Applied Damage = 145.62890625 / 2
72.814453125 (let's round it)
Final Damage = 73
This information was updated using the written guide for versión 1.205d created by Daniel Campbell/sbx.
Spells in Diablo: The Hell | ||
---|---|---|
Fire | Fire bolt • Inferno • Fire Wall • Fiery blast • Flame Ring • Hydra • Fire Nova | |
Lightning | Charged Bolt • Lightning • Lightning Wall • Ball Lightning • Lightning Ring • Lightning Nova | |
Magic | Arcane Star • Flash • Arcane Nova | |
Holy | Holy Bolt • Holy Nova | |
Physical | Bone Spirit • Elemental • Force Wave • Apocalypse | |
Other | Fury • Identify • Seeing • Healing • Reflect • Telekinesis • Mana Shield • Phasing • Teleport • Stone Curse • Golem • Town portal |
Diablo: The Hell | ||
---|---|---|
Classes | Paladin • Scout • Mage • Monk • Assassin • Gladiator | |
Items | Base items • Magic items • Unique items • Potions • Elixirs • Oils • Gems • Items Generation | |
Other | Download • Spells • Quests • Shrines • Save files • Hotkeys • Movies • Monsters • Experience | |
Game mechanics | Calculations • Dealing Damage • Receiving Damage • Mordor's Stat Limitations | |
Links | Official homepage • Readme • Changelog • Downloads • Forum |
Diablo: The Hell is a free modification of Diablo: Hellfire. It features many minor improvements and bug fixes, which combined greatly enhances the players experience over the original game. If you are thinking about replaying the original Diablo, try Diablo: The Hell instead. Start by reading the getting started guide.