Energy Shield (Diablo II)

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Energy Shield.png
Energy Shield Icon.png Energy Shield
Causes a magical shield to envelope the Sorceress, absorbing damage taken from health and inflicting it on the Sorceress' mana.
Class: Sorceress
Skill Tree: Lightning Spells
Required Level: 24
Damage Type: -
Cast Delay: -
Prerequisites: Charged Bolt (1), Telekinesis (6), Lightning (12), Chain Lightning (18), Teleport (18)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 5 5 5 5 5 5 5 5 5 5
% Absorbed Damage 20 25 30 35 40 45 50 55 57 59
Duration 144 204 264 324 384 444 504 564 624 684
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 5 5 5 5 5 5 5 5 5 5
% Absorbed Damage 61 63 65 67 69 71 72 73 74 75
Duration 744 804 864 924 984 1044 1104 1164 1224 1284
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Telekinesis Damage to Mana ratio is 6.25% more efficient per point.
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}


Energy Shield is a fairly useful skill for the frail, high-energy player of the Sorceress. It takes a certain percentage of damage, as indicated by its skill level, and forces it upon the player's mana, instead, acting as a sort of primary shield against damage. Diverting damage from your health keeps you alive longer, and if your energy is very high (while your vitality may be very low), you will live much longer than if you took the full amount of damage. It runs out after a length of time.

This skill mostly absorbs magical damage, but it does also absorb some physical damage. It's a must for any high-energy based Sorceress, as it will absorb a large portion of elemental and physical damage (it only absorbs a small amount of poison and non-elemental magic).

At first, the ratio of health-to-mana is 2:1, meaning for every health point, 200% of that gets taken by your mana. If you invest points in Telekinesis, each level therein will increase the effectiveness of Energy Shield by 6.25%, and by the time Telekinesis reaches level 16, you'll be at a 1:1 ratio of health damage per magic damage. That isn't to say go cram a bunch of points in to Telekinesis, but only hard points spent in the skill are considered for Synergy bonuses.


Sheathing herself in pure energy, the Sorceress walks fearlessly into the fray. So long as she can maintain her concentration over this magical buffer, she diverts harmful magical energies and absorbs physical harm into her store of Mana.[1]


  1. Diablo II Manual, page 89. Blizzard Entertainment, 2000.