Finishing Move: After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, she lunges at her target and delivers a devastating kick.
Dragon Flight will teleport you and your minions to the monster you clicked. It requires a clear line of sight; in other words, trees, walls and other obstacles will omit a Dragon Flight beyond it. Use Dragon Flight to quickly bypass rivers or to teleport you out of danger when surrounded.
Dragon flight allows you to teleport to mobs that are in your line of site. You can't telport through walls, however you can teleport across rivers or over some other physical boundaries (stairs or other levels of a structure) as long as there is a mob there that you have site of. The animation is slow (23 frames) and it is easily interupted.
It can be used to get out of crowds when surrounded in PvM; however, (especially when used as a left click skill) it can also teleport you into danger. If you are left clicking to move it will also teleport you into whatever mobs appear up ahead.
Dragon flight can be used effectively in PvP to catch opponents that are difficult to name lock (using teleport then dragon flight when within 1 screen); however, more experienced players may find it of little use.
Whether used for PvM or PvP, Dragon Flight is primarily used for mobility purposes only. As such, it is usually only left at lvl 1.
Dragon flight also shares its cooldown with shadow master and warrior:
--->Using Dragon Flight will activate a ~1.5 second cooldown for Dragon Flight, Shadow Warrior, and Shadow Master.
--->Using Shadow Master or Shadow Warrior will activate a ~6.5 second cooldown for Dragon Flight, Shadow Warrior, and Shadow Master.
What Works
What Doesn't Work
Attributes Listed below when on the MAIN CLAW or OFFHAND SHIELD
Enhanced Damage from items other than weapon or ED/Max Jewels
Elemental Damage
Magic Damage
Venom (even though it doesnt show up on the character screen)
Chance to Cast on Striking
Chance to Cast on Attacking
Lifesteal
Manasteal
Crushing Blow
Open Wounds
Knockback
Prevent Monster Heal
Hit Freezes Target
Hit Blinds Target
Hit Slows Target
Hit Causes Monster to Flee
Minus Target Defense (PvM
Ignore Target Defense (PvM
ANY Attribute (this column or the other) on an OFFHAND CLAW
Minimum Damage jewels/charms or on weapon
Maximum Damage jewels/charms or on weapon
Damage (straight/plain as on War Travelers or Grief)
Weapon Damage (including ED or max damage from the weapon)