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Defiance Icon Defiance
Boosts the Defense of all party members.
Class: Paladin
Skill Tree: Defensive Auras
Required Level: 6
Damage Type: -
Cast Delay: -
Aura
Prerequisites: None
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost {{{Mana1}}} {{{Mana2}}} {{{Mana3}}} {{{Mana4}}} {{{Mana5}}} {{{Mana6}}} {{{Mana7}}} {{{Mana8}}} {{{Mana9}}} {{{Mana10}}}
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Radius 10.6 12 13.3 14.6 16 17.3 18.6 20 21.3 22.6
Defense +% 70 80 90 100 110 120 130 140 150 160
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost {{{Mana11}}} {{{Mana12}}} {{{Mana13}}} {{{Mana14}}} {{{Mana15}}} {{{Mana16}}} {{{Mana17}}} {{{Mana18}}} {{{Mana19}}} {{{Mana20}}}
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Radius 24 25.3 26.6 28 29.3 30.6 32 33.3 34.6 36
Defense +% 170 180 190 200 210 220 230 240 250 260
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[]

Defiance increases the defense of both the Paladin and his allies within the radius equally. The skill is rarely used; offensive auras are often preferred, and for the Paladin, Holy Shield is often enough to provide enough defense. The skill also provides a synergy bonus to Holy Shield, so if the Paladin lacks defense, putting points into Defiance but instead using Holy Shield can give a large defense bonus without sacrificing offensive potential.

Lore[]

Shielding himself and nearby companions within a glow of holy light, the Paladin girds himself to face the unjust in combat. By standing resolute and earnest in the face of opposition, his faith is his shield against harm.[1]

References[]

  1. Diablo II Manual, page 83. Blizzard Entertainment, 2000.


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