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Cursed is one of the attributes that Unique Monsters may spawn with in Diablo II. This one is a simple, yet very deadly attribute. If you're a character with low health, this can easily spell your doom in melee combat, or from an arrow you failed to dodge.

What it does[]

This attribute will give the unique monster a 50% chance to cast Amplify Damage on you when he hits you. Those familiar with the Necromancer will know how quickly this curse can rip through a monster, and in this case, how quickly it can rip through you.

Amplify Damage reduces your resistance to damage by 50%, essentially making monsters do 1.5 times damage to you.

Tips[]

  • Avoid melee combat if at all possible or get hirelings/minions to take the bulk of the damage.
  • Avoid being surrounded: when you're cursed, the less monsters hitting you, the better.
  • Use hit-and-run on this one. You'll be much safer if you kill the minions before taking on the Unique Monster.
  • Having some damage reduction(%) can work wonders against this attribute. If you've got 50% damage reduction (or over), then this curse will basically be negated. Damage reduction will not be available early in the game though, so this is not viable at low levels.
  • If you're playing an Assassin, use the skill Fade to help reduce the duration of curses.
  • If you can't seem to shake the curse, town portal back to town and get healed from Akara, Fara, Ormus, Jamella, or Malah. This will remove the curse.


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