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Crushing Blow is a Diablo II combat mechanic that appears as a Chance on Hit mod on several Unique, Set or Rune Word items. The game will roll for the chance for the mechanic to occur on every eligible melee or ranged attack. If it is chosen to happen, the attack's target has its heath reduced by a measured percentage. This health reduction occurs before the damage of the swing is dealt.

Health Reduction[]

The basic effect of a Crushing Blow is to reduce the current remaining Life of the target by 1/4 for melee, and 1/8 for ranged. However, it follows different rules versus different targets according to this table:

Target Melee effect Ranged effect
Normal 1/4 1/8
Player or Hireling 1/10 1/20
Champions, Uniques or Bosses 1/8 1/16

This effect is similar to that of Static Field in that it is most effective when the target is at high life, and becomes less and less useful as the target's health decreases. However, it is not limited to a maximum of 50% health reduction in hell like static field is. Many players find that Crushing blows are one of the fastest ways to kill act bosses and Uber bosses.

Crushing blows are less effective with more players in a game. The value that monster health is multiplied by is applied as a divisor for the crushing blow. For example, if a monster has 4 times the health due to players in a game, a melee attack will remove 1/16 of the health from a normal monster.

Notes[]

  • There is only one chance to get a crushing blow on each swing. Your chances from individual items are added together to get the total chance.
  • It is possible to get up to 100% chance for Crushing Blow. Anything above 100% is discarded.
  • Physical resistance does apply to Crushing Blow damage, but only if the resistance is positive. This means that Amplify Damage and Decrepify do not affect Crushing Blows beyond reducing the monsters physical resistance to zero.


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