Attribute points are VERY important and should be spent wisely. However, some shrines will allow you to roll back a little, to correct your mistakes. But don't count on it too much. Don't forget that elixirs can no longer be bought from potion sellers. You will only have what you can find as a random drop from monsters and dungeon objects and from shrines. In general, be careful when increasing your attributes and keep in mind that some of the most powerful unique items might require primary stats of 300 or even higher.
Starting stats[]
Pala
Scout
Mage
Monk
Assas
Gladi
Strength
25
15
10
15
15
30
Magic
5
5
30
5
10
0
Dexterity
15
30
10
25
20
10
Vitality
20
15
15
20
20
25
Life
80
50
25
70
60
100
Mana
5
12
60
12
20
0
DFE-cap
-10
-7
-7
-10
-10
-12
Armor
3
6
2
6
4
2
Maximum stats[]
Pala
Scout
Mage
Monk
Assas
Gladi
Strength
240
120
110
160
130
250
Magic
60
70
250
80
140
20
Dexterity
160
250
90
220
210
130
Vitality
180
150
130
170
160
240
Life
658
270
189
543
438
951
Mana
109
170
598
183
313
45
DFE-cap
-90
-75
-65
-85
-80
-120
Armor
32
50
18
144
42
38
In singleplayer, DFE is also capped at -25 on horror mode and at -50 on purgatory mode.
Starting stats includes the starting equipment, which is a shield on the paladin and a staff on the monk, both give 2 to AC.
Maximum stats are without items or spell effects (naked).
Diablo: The Hell is a free modification of Diablo: Hellfire. It features many minor improvements and bug fixes, which combined greatly enhances the players experience over the original game. If you are thinking about replaying the original Diablo, try Diablo: The Hell instead. Start by reading the getting started guide.