Charged Bolt (Diablo I)

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Charged Bolt
Charged Bolt (Diablo I).png
Damage Magic Requirements
Base Damage 1-1 Spell Level 1 25
Damage Type Lightning Requires 255 at Level 14
Damage Increase Mana Cost
per Class Level - Initial Mana Cost 6
per Spell Level - Reduction per Spell Level 0
per Magic Point +1/4 Lowest Mana Cost 6

Charged Bolt releases a swarm of electric bolts in randomly in front of the player, damaging enemies on impact. Like Firebolt is it an early spell, and it is eventually usurped by Chain Lightning, at least for Sorcerers.

Additional Information

The number of bolts fired starts out at 4 and increases by one for every other spell level added after that.

The damage increase from added Magic only affects the maximum damage, the minimum damage always remains 1.