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Bone Prison Tab.png
Bone Prison Icon.png Bone Prison
Summons a ring of bone to surround a target.
Class: Necromancer
Skill Tree: Poison And Bone Skills
Required Level: 24
Damage Type: -
Cast Delay: -
Active
Prerequisites: Teeth (1), Bone Armor (1), Corpse Explosion (6), Bone Wall (12), Bone Spear (18)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 27 26 25 24 23 22 21 20 19 18
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Life (Normal) 22 26 31 36 41 45 50 55 60 64
Duration (seconds) 24 24 24 24 24 24 24 24 24 24
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 17 16 15 14 13 12 11 10 9 8
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Life (Normal) 69 74 79 83 88 93 98 102 107 112
Duration (seconds) 24 24 24 24 24 24 24 24 24 24
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
Bone Armor +8% Life Per Level
Bone Wall +8% Life Per Level
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description

Bone Prison is similar to Bone Wall in that it prevents monsters from reaching the Necromancer, keeping him at a safe distance. Their hitpoints are almost identical, although Bone Wall has slightly better synergy bonuses.

Lore

Similar to the Bone Wall, a Necromancer with this skill can summon a spirit wall of bone in the form of an enclosing ring. This prison traps all enemies within its circumference. Imprisoned within a cage of bone, the captives are held helpless until they can summon the strength to break through its skeletal confines or the Necromancer loses his hold over the spirits.[1]

References

  1. Diablo II Manual, page 74. Blizzard Entertainment, 2000.