Diablo Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Diablo Wiki
Advertisement
Blade Shield Icon Blade Shield
This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely. Damage + 1/4 Weapon damage.
Class: Assassin
Skill Tree: Traps (Assassin)
Required Level: 30
Damage Type: Weapon
Cast Delay: -
Active
Prerequisites: Fire Blast (1), Blade Sentinel (6), Wake of Fire (12), Blade Fury (18)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 27 29 31 33 35 37 39 41 43 45
Damage 1-30 6-35 11-40 16-45 21-50 26-55 31-60 36-65 42-71 48-77
Duration (seconds) 20 25 30 35 40 45 50 55 60 65
{{{Variable B}}} {{{B1}}} {{{B2}}} {{{B3}}} {{{B4}}} {{{B5}}} {{{B6}}} {{{B7}}} {{{B8}}} {{{B9}}} {{{B10}}}
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 47 49 51 53 55 57 59 61 63 65
Damage 54-83 60-89 66-95 72-101 78-107 84-113 91-120 98-127 105-134 112-141
Duration (seconds) 70 75 80 85 90 95 100 105 110 115
{{{Variable B}}} {{{B11}}} {{{B12}}} {{{B13}}} {{{B14}}} {{{B15}}} {{{B16}}} {{{B17}}} {{{B18}}} {{{B19}}} {{{B20}}}
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[]

This contrivance releases several small razors and uses magnetic forces to set them spinning about the Assassin, inflicting grievous wounds on any foe who approaches her too closely.

Using blade shield causes S-shaped blades to rotate in close proximity around the assassin. Two paths of four blades each circle in paths at about 30 degree angles relative to the vertical axis of the assassin. The (8 total) blades of the paths also each rotate themselves. Mobs or enemy players that get within (4-yard radius) range of the assassin will be damaged once per second with 1/4 weapon damage. Some status effects can also be delivered (see box). The blades do have an attack rating check; their attack rating is the same as that of normal attack.

Using two handed weapons does not result in weapon damage penalty as with blade sentinel and blade fury.

Enhanced damage from sources other than the weapon is not included in the skill damage of blade shield.

Straight damage (as in Grief or War Travs) is applied by blade shield.

Most people that choose to skill it consider this to be a one point wonder skill. Some consider it to be for appearances only. It used to be a popular addition to PvP Whirlwind Sin builds, however its popularity has waned. It is still considered a good skill to have on chaos, fury, or fools claws to be used by a PvP WW sin.

Blade shield calculates its damage based on your current weapon. In other words it cannot be prebuffed.

What Works What Doesn't Work
  • 1/4 Weapon Damage
  • 1/4 Elemental Damage
  • 1/4 Venom
  • +Damage (as from War Travelers or Grief)
  • Lifesteal
  • Manasteal
  • Chance to Cast on Attacking
  • Claw Mastery damage and attack rating bonus
  • ED from non-weapon sources
  • Pierce target
  • Chance to Cast on Striking
  • Hit Freezes Target
  • Hit Blinds Target
  • Hit Slows Target
  • Hit Causes Monster to Flee
  • Crushing Blow
  • Open Wounds
  • Knockback


Advertisement