"...Never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat." - Abd al-Hazir
The Barbarian is a true warrior. Using pure physical force as a means to destroy his enemies, the Barbarian is the culmination of centuries of inter-clan warfare and wilderness survival. Crushing his enemies with pure might, the Barbarian exemplifies close-quarters combat and is an unequaled master of arms, able to wield massive weapons to destroy his foes.
|Bash||Requires Level 1||Generates 6||Cooldown: 0 seconds|
|Brutally smash an enemy for 150% weapon damage with a 20% chance to Knockback.|
|Hammer of the Ancients||Requires Level 2||Costs 20||Cooldown: 0 seconds|
|Call forth a massive hammer to smash enemies directly in front of you for 200% weapon damage. Hammer of the Ancients has a 5% increased Critical Hit Chance.|
|Cleave||Requires Level 3||Generates 5||Cooldown: 0 seconds|
|Swing your weapon in a wide arc to deal 120% weapon damage to all enemies caught in the swing.|
|Ground Stomp||Requires Level 4||Generates 15||Cooldown: 12 seconds|
|Smash the ground, stunning all enemies within 12 yards for 4 seconds.|
|Rend||Requires Level 5||Costs 20||Cooldown: 0 seconds|
|A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.|
|Leap||Requires Level 8||Generates 15||Cooldown: 10 seconds|
|Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.|
|Overpower||Requires Level 26||Cooldown: 15 seconds|
|Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.|
|Frenzy||Requires Level 11||Generates 3||Cooldown: 0 seconds|
|Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.|
|Seismic Slam||Requires Level 12||Costs 30||Cooldown: 0 seconds|
|Slam the ground and cause a wave of destruction that deals 155% weapon damage and Knockback to targets in a 45 yard arc.|
|Revenge||Requires Level 13||Cooldown: 0 seconds|
|Revenge has a 15% chance to become active each time you are hit.|
Inflict 220% weapon damage to all nearby enemies. You heal 5% of your maximum Life for each enemy hit.
|Threatening Shout||Requires Level 17||Generates 15||Cooldown: 15 seconds|
|Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds.|
|Sprint||Requires Level 16||Costs 20||Cooldown: 0 seconds|
|Increase movement speed by 40% for 3 seconds.|
|Weapon Throw||Requires Level 14||Costs 10||Cooldown: 0 seconds|
|Hurl a throwing weapon at an enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.|
|Earthquake||Requires Level 19||Costs 50||Cooldown: 120 seconds|
|Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.|
|Whirlwind||Requires Level 20||Costs 16||Cooldown: 0 seconds|
|Deliver multiple attacks to everything in your path for 110% weapon damage.|
|Furious Charge||Requires Level 21||Generates 15||Cooldown: 10 seconds|
|Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.|
|Ignore Pain||Requires Level 22||Cooldown: 30 seconds|
|Reduces all damage taken by 65% for 5 seconds.|
|Battle Rage||Requires Level 22||Costs 20||Cooldown: 0 seconds|
|Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 30 seconds.|
|Call of the Ancients||Requires Level 25||Costs 50||Cooldown: 120 seconds|
|Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.|
|Ancient Spear||Requires Level 9||Generates 15||Cooldown: 10 seconds|
|Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.|
|War Cry||Requires Level 28||Generates 30||Cooldown: 30 seconds|
|Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.|
|Wrath of the Berserker||Requires Level 30||Costs 50||Cooldown: 120 seconds|
|Enter a berserker rage which raises several attributes for 15 seconds.|
|Avalanche||Requires Level 61||Cooldown: 30 seconds|
|Cause a massive avalanche of rocks to fall on an area dealing 2400% weapon damage to all enemies caught in its path.|
Cooldown is reduced by 1 second for every 25 Fury you spend.
|Pound of Flesh||Requires Level 10||Increases the chance of finding a health globe by 25% and you gain 100% additional Life from health globes.|
|Ruthless||Requires Level 10||Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%.|
Many skills and runes rely on Critical Hits to trigger their effects.
|Nerves Of Steel||Requires Level 13||Your Armor is increased by 100% of your Vitality.|
|Weapons Master||Requires Level 16||Gain a bonus based on the weapon type of your main hand weapon:|
|Berserker Rage||Requires Level 20||You inflict an additional 25% damage while at maximum Fury.|
|Inspiring Presence||Requires Level 20||The duration of your shouts is doubled. After using a shout you regenerate 1% of your maximum Life per second for 60 seconds.|
|Bloodthirst||Requires Level 24||Gain 3% of all damage done as Life.|
|Animosity||Requires Level 27||Increases Fury generation by 10% and maximum Fury is increased by 20.|
Fury is used to fuel your most powerful attacks.
|Superstition||Requires Level 30||Reduces all non-Physical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.|
|Tough as Nails||Requires Level 30||Increases Armor by 25%.|
Thorns damage dealt increased by 50%.
|No Escape||Requires Level 35||Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit with Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Fury.|
|Relentless||Requires Level 40||While below 20% Life, all skills cost no Fury and all damage taken is reduced by 50%.|
|Brawler||Requires Level 45||As long as there are 3 enemies within 8 yards, all of your damage is increased by 30%.|
|Juggernaut||Requires Level 50||The duration of control impairing effects on you are reduced by 20%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 15% of your maximum Life.|
|Unforgiving||Requires Level 55||You no longer degenerate Fury. Instead, you gain 1 Fury every 2 seconds.|
|Boon of Bul-Kathos||Requires Level 60||The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.|
- Fury: A Barbarian's Fury orb will start empty. Any damage the barbarian does or takes generates fury, which in turn can be used to cast Barbarian skills. There will be some skills that require no fury or actually generate fury, so the Barbarian can still attack at the beginning of the fight. The Barbarian also gains Fury when attacking the environment such as barrels with skills generating Fury. If you stop fighting, after a short grace period, your fury will slowly recede.
After the destruction of the Worldstone, the noble Barbarian race suffered a loss to their morale; their very purpose for living was stripped from them. Looking to reclaim their glory and hopes for a warrior's death, the Barbarians have left the destroyed Mount Arreat to reclaim their pride and respect.
- The Barbarian is the only class known to have differing lore between the male and female.
"In my journey to catalogue the various denizens, civilizations, and fauna of our world, I have traveled far and wide, but never before have I been struck with such dismay as when standing upon the ramparts of the ancient fortress of Bastion's Keep. I came to see firsthand the barbarians, those near-legendary, immense, relentless, dual-wielding furies of combat dwelling upon their sacred Mount Arreat.
Instead, I stand here looking at a mountain that has been torn asunder by some extraordinary force. The sight, I must confess, is incomprehensible. Yet what I see before me cannot be denied.
What truly happened here? Where are those majestic warriors of old? Though they were once misunderstood as simple, bloodthirsty invaders, the long and noble history of these proud people is now rightly acknowledged. And therein lies the greater tragedy here, for those of us familiar with the nobility of the barbarians remember too what they call their "vigil", the concept that lay at the very heart of their culture. The barbarians consider it their sworn duty to protect Mount Arreat and the mysterious object within. They believe that if they fail to uphold their duty to the great mount, or are not given a proper burial upon its slopes, they will be denied a true warrior's death, and their spirits shall roam the land without honor for all eternity.
If there are any barbarians left alive, they must truly be without hope. Perhaps this is the genesis of the rumors of monstrous things reported to resemble the barbarians in size and ferocity, but that are in reality nothing more than unreasoning, inhuman beasts. Could the destruction of not only their home but also their very beliefs have actually brought this magnificent race so low? - Abd al-Hazir"
Children of Bul-Kathos
Steeped in mystery and tradition, these people refer to themselves as the "Children of Bul-Kathos," the great and ancient king. To better protect their lands from outside forces, they adopted a nomadic lifestyle, frequently moving within the confines of the Steppes and maintaining few permanent settlements. Isolating themselves from the world outside their territories, they eschew the use of magics and complex machinery, as they believe these things can only weaken their resolve developed over so many years.
The Children of Bul-Kathos have developed a kinship with the land and have learned to harness the primal energies within nature to enhance their own substantial physical prowess. It is because of this, together with their freedom from the trappings of the outside world, that the Western Kingdoms have historically referred to these tribes as "Barbarians," an epithet that belies the rich cultural and spiritual history these people truly possess. Although some trade with these curious bands of nomads, they do so only along the outermost borders of their lands. All intrusions into the territory surrounding Mount Arreat are forbidden, and warriors from the northern tribes are quick to thwart any incursions. Every foreign attempt at conquest has been met with fierce and decisive resistance.
An account of one skirmish recounts how hordes of Barbarian tribesmen silently appeared where none had been but moments before. Their bodies painted in mysterious designs and their faces howling as they charged like the fierce mountain winds, the tribesmen descended on the invaders. Fully half of the trespassing army immediately dropped their weapons and fled, the remainder were set upon by the Northmen with fervor that none of the battle-hardened invaders had ever witnessed. No mercy was asked and none was given, but in the end, when the outlanders sounded a full retreat, no chase was given either… at least none that could be observed.
Since news of Diablo's re-emergence has spread, a small number of Barbarian warriors have begun roving the lands outside the Steppes, prepared for war and seeking information regarding the recent activities of the Prime Evils.
Renowned for their awesome combat prowess as well as their arrogant demeanor, the Barbarians appear to be perpetually girt for battle. Through harsh conditioning, the Barbarians excel in physical combat and tremendous feats of strength. They derive their power chiefly through intense physical training, but they also tap primal energies from the living world around them. They can manifest these or add to their already considerable catalogue of superhuman feats of strength and power.
The Barbarian was first announced at the 2008 WWI, when Diablo III itself was revealed. Shown in the very first gameplay video for the game, this familiar Hero sparked nostalgia in many fans. However, the original concept of the Barbarian was not the returning Hero from Diablo II. Blizzard had originally designed D3's Barbarian as new and unique character to the franchise. However, while developing him, they found that he had too much in common with the older version. Choosing to stick with their development of the class, they opted to change the concept instead, making the Barbarian the only character to return as a playable class.
Another change that occurred during the development of the Barbarian was the switching of his resource from Mana to Fury. The development team thought that a resource which was obtained by being in the thick of the battle fit the Barbarian much better than Mana. While the specific mechanics of gaining Fury - hitting and being hit in battle - has not changed, the resource UI has undergone significant iteration, starting as a three-ball system, eventually changing to a ring, and, currently, to a pool.
Act 1 Exterior
Act 1 Interior
Act 2 Exterior
Act 2 Interior
- Diablo II Manual, page 49. Blizzard Entertainment, 2000.