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Attract Tab
Attract Icon Attract
Causes other monsters to target your enemy.
Class: Necromancer
Skill Tree: Curses
Required Level: 24
Damage Type: -
Cast Delay: -
Active
Prerequisites: Dim Vision (6), Confuse (18)
Skill progression
Level 1 2 3 4 5 6 7 8 9 10
Mana Cost 17 17 17 17 17 17 17 17 17 17
Damage {{{Damage1}}} {{{Damage2}}} {{{Damage3}}} {{{Damage4}}} {{{Damage5}}} {{{Damage6}}} {{{Damage7}}} {{{Damage8}}} {{{Damage9}}} {{{Damage10}}}
Duration (seconds) 12 15.6 19.2 22.8 26.4 30 33.6 37.2 40.8 44.4
Radius (yards) 6 6 6 6 6 6 6 6 6 6
{{{Variable C}}} {{{C1}}} {{{C2}}} {{{C3}}} {{{C4}}} {{{C5}}} {{{C6}}} {{{C7}}} {{{C8}}} {{{C9}}} {{{C10}}}
{{{Variable D}}} {{{D1}}} {{{D2}}} {{{D3}}} {{{D4}}} {{{D5}}} {{{D6}}} {{{D7}}} {{{D8}}} {{{D9}}} {{{D10}}}
{{{Variable E}}} {{{E1}}} {{{E2}}} {{{E3}}} {{{E4}}} {{{E5}}} {{{E6}}} {{{E7}}} {{{E8}}} {{{E9}}} {{{E10}}}
 
Level 11 12 13 14 15 16 17 18 19 20
Mana Cost 17 17 17 17 17 17 17 17 17 17
Damage {{{Damage11}}} {{{Damage12}}} {{{Damage13}}} {{{Damage14}}} {{{Damage15}}} {{{Damage16}}} {{{Damage17}}} {{{Damage18}}} {{{Damage19}}} {{{Damage20}}}
Duration (seconds) 48 51.6 55.2 58.8 62.4 66 69.6 73.2 76.8 80.4
Radius (yards) 6 6 6 6 6 6 6 6 6 6
{{{Variable C}}} {{{C11}}} {{{C12}}} {{{C13}}} {{{C14}}} {{{C15}}} {{{C16}}} {{{C17}}} {{{C18}}} {{{C19}}} {{{C20}}}
{{{Variable D}}} {{{D11}}} {{{D12}}} {{{D13}}} {{{D14}}} {{{D15}}} {{{D16}}} {{{D17}}} {{{D18}}} {{{D19}}} {{{D20}}}
{{{Variable E}}} {{{E11}}} {{{E12}}} {{{E13}}} {{{E14}}} {{{E15}}} {{{E16}}} {{{E17}}} {{{E18}}} {{{E19}}} {{{E20}}}
Synergies
No synergies
{{{Synergy2}}} {{{Synergy Effect2}}}
{{{Synergy3}}} {{{Synergy Effect3}}}
{{{Synergy4}}} {{{Synergy Effect4}}}
{{{Synergy5}}} {{{Synergy Effect5}}}
{{{Synergy6}}} {{{Synergy Effect6}}}

Description[]

Attract works in a similar way to confuse, however instead of making monsters behave randomly, it will make them always attack the enemy. It will not however overwrite Confuse, so if Confuse has already been cast, another curse has to overwrite it before Attract can be cast.

As usual, crowd control spells do not work on other players or bosses.

Lore[]

This hex causes hallucinations in enemies which force them to stop whatever activity they were engaged in and aid the Necromancer in his attacks. Battling their former allies with an unnatural ferocity, this is a vastly demoralizing turn of events for the enemy. Causes other monsters to target your enemy.[1]

References[]

  1. Diablo II Manual, page 72. Blizzard Entertainment, 2000.


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