Diablo Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Diablo Wiki
Advertisement
The Assassin


Assassin[]

Also known as the Viz-Jaq'taar or the Order of the Mage Slayers, Assassins are an ancient order originally founded by the Vizjerei Clan to hunt down and eliminate rogue magi within their own ranks. Employing secret disciplines to combat and resist the magical abilities of their elusive quarry, the Assassin's bag of tricks includes traps and other infernal devices, martial arts, and powerful mental abilities. Common people know nothing of the Assassins, but they are widely feared and respected by all who employ the magic arts.

Their main weapon are Claws or weapons that are attached to the hand such as Hatchet Hands.

The Assassin Order's code is based on the Black Book, written by the sage Lam Esen of the Old Religion of Skatsim. (See Lam Esen's Tome for more info on the Black Book).

Natalya: "I've heard of the Black Book. My Order's code is based on many of its passages. If you find it, I will be greatly impressed."

In Eastern Sun, the Assassin gains a cool, new weapon; the Katana. She also has better balanced stats and skills with some new ones thrown into the mix of deadly assassination combos.

Lore[]

In the third century, two brothers rose to dominance from within the ranks of the Vizjerei clan of mages; their names were Horazon and Bartuc. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart.

When at last their fierce rivalry culminated in inevitable violence, the combatants learned too late that they had both been played as pawns by the demonic host. The ensuing battle was so great it set the very firmament aflame, and when it was complete and the stillness of remorse was all that remained, Bartuc lay dead, Horazon had vanished into self-imposed exile, and the Vizjerei had learned a costly lesson. The small surviving group of sorcerers, the remnants of the once-great Vizjerei clan, resolved forevermore to spurn Demonic Magics and set about renewing their studies in the Elemental Magics. To further ensure that a similar tragedy could never happen again, they formed a secret order whose sole purpose was to police the mage clans, destroying corruption wherever they found it. This was the birth of the Viz-Jaq'taar, the Order of the Mage Slayers — otherwise known as the Assassins.

Knowing that such an order might itself be corrupted if exposed to the power of magic, the Vizjerei deemed it of the utmost importance that these Assassins maintain the purest, most focused minds. They should live in meditation and draw their power from within, not from external forces that could easily mask demonic interference. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on honing the natural martial abilities of their bodies, both physical and mental.

Because the Order remains veiled in secrecy, few people, even among the mages, know more than rumors about this mysterious organization. Their reputation has been one shrouded in ambiguity. Legends of their stalwart vigilance, and the widespread fear of their retribution, have kept many mages away from the temptations of corruption, so actual sightings have been rare. However, with the reemergence of the Three, and the subsequent increase in demonic manifestations in the world, the Order has shown a greater public presence of late.

Assassins do not employ the magic arts directly; rather, they use enchanted items that mimic elemental powers, which can function autonomously. To further avoid potential corruption, they also focus on the natural abilities of the mortal body — powers of the mind and unarmed combat. The Assassins have trained extensively in the use of an exotic group of weapons: sets of metal blades and claws that strap onto the wrists. They have expertly incorporated the use of these weapons into their martial arts, and when wielding one in each hand, an Assassin can deliver a devastating double attack. Even the most novice of Assassins is a past master of infiltration, and no lock has been made that they cannot circumvent. Hence, an Assassin needs no key to open locked chests.[1]

Intrinsic to the Assassin’s arsenal of abilities is her incredible prowess in the mysterious Martial Arts style of the Viz-Jaq'taar.[2]

Assassin Skills[]

Martial Arts Shadow Disciplines Traps
Level 1 Tiger Strike, Dragon Talon, Dragon Claw Melee Mastery, Cloak of Shadows, Weapon Block Cold Blast, Shock Web
Level 6 Fists of Fire, Iaigiri Burst of Speed, Command Mastery Blade Shield, Lava Sentry
Level 12 Shadow Warrior Blade Sentinel, Ice Fangs
Level 18 Dragon Blade, Dragon Tail Fade, Psychic Slash Lightening Sentry
Level 24 Blades of Ice, Dragon Flight, Claws of Thunder Venom, Shadow Master Poison Stream, Cold Wave, Steam Sentry
Level 30 Phoenix Strike, Shuriken Shade Armor, Mind Blast Death Sentry
  • Skills and their links need to be updated to reflect Eastern Sun values.

Attributes[]

Strength Dexterity Vitality Energy Walk Speed Run Speed Stamina Drain Life /Level Stamina /Level Mana /Level Life /Vitality Stamina /Vitality Mana /Energy
ES 3.00 R6D 25 30 25 20 7 10 15 8 0.5 2 2 1 2
ES 3.00 R 25 30 25 20 7 12 25 3 0.75 2 3 1.25 2
ES 3.00 N 20 25 20 25 7 12 25 3 0.75 2 3 1.25 2
Unmodded LoD 20 20 20 25 6 9 15 2 1.25 1.5 3 1.25 1.75

References[]

  1. Diablo II Manual: Lord of Destruction, page 18-19. Blizzard Entertainment, 1997-2001.
  2. Diablo II Manual: Lord of Destruction, page 20. Blizzard Entertainment, 1997-2001.


Advertisement